CMDR Sigurd profile
(Krait Phantom)
Federation: Rear Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 3,640,735,762 cr |
Credits spent on ships | 1,271,195,750 cr |
Credits spent on outfitting | 3,751,628,060 cr |
Credits spent on repairs | 20,748,149 cr |
Credits spent on fuel | 1,423,943 cr |
Credits spent on munitions | 7,152,283 cr |
Insurance claims | 45 |
Total claim costs | 104,167,113 cr |
Combat |
|
Bounties claimed | 8,413 |
Profit from bounties | 563,151,008 cr |
Combat bonds | 5,131 |
Profit from combat bonds | 183,570,797 cr |
Assassinations | 56 |
Profit from assassinations | 36,609,603 cr |
Highest single reward | 346,072 cr |
Skimmers killed | 163 |
Crime |
|
Fines issued | 370 |
Lifetime fines value | 568,116 cr |
Bounties received/earned | 708 |
Lifetime bounty value | 1,698,770 cr |
Highest bounty issued | 27,030 cr |
Smuggling |
|
Black market network | 13 |
Black market profit | 5,382,950 cr |
Commodities smuggled | 1,041 |
Average profit | 96,124 cr |
Highest single transaction | 1,852,158 cr |
Trading |
|
Market network | 147 |
Trading profit | 12,082,183,831 cr |
Commodities traded | 54,191 |
Average profit | 12,443,032 cr |
Highest single transaction | 808,689,664 cr |
Mining |
|
Profits from mining | 12,032,563,000 cr |
Minerals refined | 12,284 |
Materials collected | 16,934 |
Exploration |
|
Systems visited | 8,486 |
Profits from exploration | 232,318,760 cr |
Level 2 detailed scans | 24,711 |
Level 3 detailed scans | 126,265 |
Highest payout | 11,233,819 cr |
Total hyperspace distance | 389,324 ly |
Total hyperspace jumps | 14,807 |
Max distance from start | 25,970.73 ly |
Approximate time played | 14W 13H 55M |
Passengers |
|
Total bulk passengers delivered | 55 |
Total VIPs delivered | 544 |
Total delivered | 599 |
Total ejected | 26 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 1,507 |
Grade 1 upgrades generated | 165 |
Grade 2 upgrades generated | 158 |
Grade 3 upgrades generated | 277 |
Grade 4 upgrades generated | 333 |
Grade 5 upgrades generated | 574 |
Crew |
|
Crew credits earned | 567,524,043 cr |
Crew hired | 13 |
Crew fired | 11 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 10H 7M 13S |
Time in gunner role | 1H 32M 30S |