CMDR Jack Schitt profile
(Anaconda)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2,347,974,312 cr |
Credits spent on ships | 861,312,345 cr |
Credits spent on outfitting | 1,712,214,910 cr |
Credits spent on repairs | 4,646,358 cr |
Credits spent on fuel | 492,437 cr |
Credits spent on munitions | 459,654 cr |
Insurance claims | 17 |
Total claim costs | 32,303,452 cr |
Combat |
|
Bounties claimed | 2,805 |
Profit from bounties | 105,465,479 cr |
Combat bonds | 107 |
Profit from combat bonds | 3,139,350 cr |
Assassinations | 74 |
Profit from assassinations | 68,782,658 cr |
Highest single reward | 662,100 cr |
Skimmers killed | 198 |
Crime |
|
Fines issued | 146 |
Lifetime fines value | 92,704 cr |
Bounties received/earned | 178 |
Lifetime bounty value | 134,210 cr |
Highest bounty issued | 11,415 cr |
Smuggling |
|
Black market network | 17 |
Black market profit | 622,114 cr |
Commodities smuggled | 85 |
Average profit | 18,852 cr |
Highest single transaction | 171,377 cr |
Trading |
|
Market network | 129 |
Trading profit | 1,324,973,111 cr |
Commodities traded | 70,793 |
Average profit | 1,307,970 cr |
Highest single transaction | 210,761,961 cr |
Mining |
|
Profits from mining | 1,225,542,054 cr |
Minerals refined | 3,448 |
Materials collected | 14,248 |
Exploration |
|
Systems visited | 3,802 |
Profits from exploration | 39,016,355 cr |
Level 2 detailed scans | 4,667 |
Level 3 detailed scans | 2,259 |
Highest payout | 500,708 cr |
Total hyperspace distance | 167,996 ly |
Total hyperspace jumps | 6,572 |
Max distance from start | 5,194.57 ly |
Max distance from Sol | 5,260.69 ly |
Max distance from Colonia | 22,791.04 ly |
Approximate time played | 5W 3D 9H 54M |
Passengers |
|
Total bulk passengers delivered | 7,374 |
Total VIPs delivered | 703 |
Total delivered | 8,077 |
Total ejected | 15 |
Search and Rescue |
|
Total items rescued | 30 |
Total profit | 221,383 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 892 |
Grade 1 upgrades generated | 266 |
Grade 2 upgrades generated | 94 |
Grade 3 upgrades generated | 170 |
Grade 4 upgrades generated | 143 |
Grade 5 upgrades generated | 219 |
Crew |
|
Crew credits earned | 3,362,296 cr |
Crew hired | 1 |
Crew fired | 1 |