CMDR Warmind profile
(Asp Explorer)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3,722,571,107 cr |
Credits spent on ships | 385,182,504 cr |
Credits spent on outfitting | 482,835,963 cr |
Credits spent on repairs | 2,909,559 cr |
Credits spent on fuel | 187,357 cr |
Credits spent on munitions | 103,957 cr |
Insurance claims | 12 |
Total claim costs | 48,235,321 cr |
Combat |
|
Bounties claimed | 311 |
Profit from bounties | 56,982,904 cr |
Combat bonds | 50 |
Profit from combat bonds | 3,115,772 cr |
Assassinations | 65 |
Profit from assassinations | 53,784,083 cr |
Highest single reward | 1,028,477 cr |
Skimmers killed | 107 |
Crime |
|
Fines issued | 25 |
Lifetime fines value | 1,857,646 cr |
Bounties received/earned | 17 |
Lifetime bounty value | 7,800 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 639 cr |
Commodities smuggled | 19 |
Average profit | 128 cr |
Highest single transaction | 248 cr |
Trading |
|
Market network | 59 |
Trading profit | 407,873,565 cr |
Commodities traded | 21,509 |
Average profit | 2,427,819 cr |
Highest single transaction | 19,441,832 cr |
Mining |
|
Profits from mining | 240,853,023 cr |
Minerals refined | 2,532 |
Materials collected | 5,986 |
Exploration |
|
Systems visited | 7,309 |
Profits from exploration | 2,024,770,624 cr |
Level 2 detailed scans | 43,603 |
Level 3 detailed scans | 46,764 |
Highest payout | 16,687,443 cr |
Total hyperspace distance | 359,717 ly |
Total hyperspace jumps | 8,254 |
Max distance from start | 32,912.32 ly |
Max distance from Sol | 32,890.96 ly |
Max distance from Colonia | 35,761.34 ly |
Approximate time played | 5W 6D 17H 18M |
Passengers |
|
Total bulk passengers delivered | 933 |
Total VIPs delivered | 4,247 |
Total delivered | 5,180 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 15 |
Total profit | 410,940 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 251 |
Grade 1 upgrades generated | 62 |
Grade 2 upgrades generated | 54 |
Grade 3 upgrades generated | 50 |
Grade 4 upgrades generated | 44 |
Grade 5 upgrades generated | 41 |
Crew |
|
Crew credits earned | 2,130,488 cr |
Crew hired | 1 |
Crew fired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 1H 11M 1S |