CMDR Warmind profile
(Asp Explorer)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3 722 571 107 cr |
Credits spent on ships | 385 182 504 cr |
Credits spent on outfitting | 482 835 963 cr |
Credits spent on repairs | 2 909 559 cr |
Credits spent on fuel | 187 357 cr |
Credits spent on munitions | 103 957 cr |
Insurance claims | 12 |
Total claim costs | 48 235 321 cr |
Combat |
|
Bounties claimed | 311 |
Profit from bounties | 56 982 904 cr |
Combat bonds | 50 |
Profit from combat bonds | 3 115 772 cr |
Assassinations | 65 |
Profit from assassinations | 53 784 083 cr |
Highest single reward | 1 028 477 cr |
Skimmers killed | 107 |
Crime |
|
Fines issued | 25 |
Lifetime fines value | 1 857 646 cr |
Bounties received/earned | 17 |
Lifetime bounty value | 7 800 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 639 cr |
Commodities smuggled | 19 |
Average profit | 128 cr |
Highest single transaction | 248 cr |
Trading |
|
Market network | 59 |
Trading profit | 407 873 565 cr |
Commodities traded | 21 509 |
Average profit | 2 427 819 cr |
Highest single transaction | 19 441 832 cr |
Mining |
|
Profits from mining | 240 853 023 cr |
Minerals refined | 2 532 |
Materials collected | 5 986 |
Exploration |
|
Systems visited | 7 309 |
Profits from exploration | 2 024 770 624 cr |
Level 2 detailed scans | 43 603 |
Level 3 detailed scans | 46 764 |
Highest payout | 16 687 443 cr |
Total hyperspace distance | 359 717 ly |
Total hyperspace jumps | 8 254 |
Max distance from start | 32 912,32 ly |
Max distance from Sol | 32 890,96 ly |
Max distance from Colonia | 35 761,34 ly |
Approximate time played | 5W 6D 17H 18M |
Passengers |
|
Total bulk passengers delivered | 933 |
Total VIPs delivered | 4 247 |
Total delivered | 5 180 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 15 |
Total profit | 410 940 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 251 |
Grade 1 upgrades generated | 62 |
Grade 2 upgrades generated | 54 |
Grade 3 upgrades generated | 50 |
Grade 4 upgrades generated | 44 |
Grade 5 upgrades generated | 41 |
Crew |
|
Crew credits earned | 2 130 488 cr |
Crew hired | 1 |
Crew fired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 1H 11M 1S |