CMDR SJ McThompson profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 7,248,675,738 cr |
Credits spent on ships | 2,036,769,732 cr |
Credits spent on outfitting | 3,402,903,220 cr |
Credits spent on repairs | 31,059,619 cr |
Credits spent on fuel | 206,629 cr |
Credits spent on munitions | 1,603,569 cr |
Insurance claims | 34 |
Total claim costs | 159,230,908 cr |
Combat |
|
Bounties claimed | 7,828 |
Profit from bounties | 287,845,879 cr |
Combat bonds | 439 |
Profit from combat bonds | 11,446,573 cr |
Assassinations | 11 |
Profit from assassinations | 9,034,407 cr |
Highest single reward | 570,232 cr |
Skimmers killed | 73 |
Crime |
|
Fines issued | 95 |
Lifetime fines value | 67,624 cr |
Bounties received/earned | 67 |
Lifetime bounty value | 41,420 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 14 |
Black market profit | 4,373,611 cr |
Commodities smuggled | 1,726 |
Average profit | 174,944 cr |
Highest single transaction | 1,699,488 cr |
Trading |
|
Market network | 290 |
Trading profit | 5,294,513,546 cr |
Commodities traded | 105,262 |
Average profit | 4,761,253 cr |
Highest single transaction | 519,972,480 cr |
Mining |
|
Profits from mining | 5,064,732,082 cr |
Minerals refined | 6,230 |
Materials collected | 13,803 |
Exploration |
|
Systems visited | 7,078 |
Profits from exploration | 374,390,661 cr |
Level 2 detailed scans | 7,749 |
Level 3 detailed scans | 9,595 |
Highest payout | 4,497,462 cr |
Total hyperspace distance | 491,748 ly |
Total hyperspace jumps | 9,579 |
Max distance from start | 25,975.60 ly |
Max distance from Sol | 25,974.56 ly |
Max distance from Colonia | 25,527.88 ly |
Approximate time played | 9W 4D 21H 39M |
Passengers |
|
Total bulk passengers delivered | 4,446 |
Total VIPs delivered | 1,577 |
Total delivered | 6,023 |
Total ejected | 15 |
Search and Rescue |
|
Total items rescued | 64 |
Total profit | 1,623,756 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 876 |
Grade 1 upgrades generated | 275 |
Grade 2 upgrades generated | 164 |
Grade 3 upgrades generated | 219 |
Grade 4 upgrades generated | 156 |
Grade 5 upgrades generated | 62 |
Crew |
|
Crew credits earned | 604,294,812 cr |
Crew hired | 6 |
Crew fired | 4 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 4H 49M 13S |
Time in gunner role | 4M 41S |
Time in fighter con role | 42M 48S |