CMDR SJ McThompson profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 7 248 675 738 cr |
Credits spent on ships | 2 036 769 732 cr |
Credits spent on outfitting | 3 402 903 220 cr |
Credits spent on repairs | 31 059 619 cr |
Credits spent on fuel | 206 629 cr |
Credits spent on munitions | 1 603 569 cr |
Insurance claims | 34 |
Total claim costs | 159 230 908 cr |
Combat |
|
Bounties claimed | 7 828 |
Profit from bounties | 287 845 879 cr |
Combat bonds | 439 |
Profit from combat bonds | 11 446 573 cr |
Assassinations | 11 |
Profit from assassinations | 9 034 407 cr |
Highest single reward | 570 232 cr |
Skimmers killed | 73 |
Crime |
|
Fines issued | 95 |
Lifetime fines value | 67 624 cr |
Bounties received/earned | 67 |
Lifetime bounty value | 41 420 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 14 |
Black market profit | 4 373 611 cr |
Commodities smuggled | 1 726 |
Average profit | 174 944 cr |
Highest single transaction | 1 699 488 cr |
Trading |
|
Market network | 290 |
Trading profit | 5 294 513 546 cr |
Commodities traded | 105 262 |
Average profit | 4 761 253 cr |
Highest single transaction | 519 972 480 cr |
Mining |
|
Profits from mining | 5 064 732 082 cr |
Minerals refined | 6 230 |
Materials collected | 13 803 |
Exploration |
|
Systems visited | 7 078 |
Profits from exploration | 374 390 661 cr |
Level 2 detailed scans | 7 749 |
Level 3 detailed scans | 9 595 |
Highest payout | 4 497 462 cr |
Total hyperspace distance | 491 748 ly |
Total hyperspace jumps | 9 579 |
Max distance from start | 25 975,60 ly |
Max distance from Sol | 25 974,56 ly |
Max distance from Colonia | 25 527,88 ly |
Approximate time played | 9W 4D 21H 39M |
Passengers |
|
Total bulk passengers delivered | 4 446 |
Total VIPs delivered | 1 577 |
Total delivered | 6 023 |
Total ejected | 15 |
Search and Rescue |
|
Total items rescued | 64 |
Total profit | 1 623 756 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 876 |
Grade 1 upgrades generated | 275 |
Grade 2 upgrades generated | 164 |
Grade 3 upgrades generated | 219 |
Grade 4 upgrades generated | 156 |
Grade 5 upgrades generated | 62 |
Crew |
|
Crew credits earned | 604 294 812 cr |
Crew hired | 6 |
Crew fired | 4 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 4H 49M 13S |
Time in gunner role | 4M 41S |
Time in fighter con role | 42M 48S |