CMDR El capitan kid profile
(Beluga Liner)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 70,164,680,138 cr |
Credits spent on ships | 6,281,397,435 cr |
Credits spent on outfitting | 23,447,425,975 cr |
Credits spent on repairs | 342,012,834 cr |
Credits spent on fuel | 2,626,758 cr |
Credits spent on munitions | 72,265,728 cr |
Insurance claims | 255 |
Total claim costs | 1,925,900,534 cr |
Combat |
|
Bounties claimed | 30,586 |
Profit from bounties | 2,695,925,142 cr |
Combat bonds | 6,384 |
Profit from combat bonds | 199,054,693 cr |
Assassinations | 718 |
Profit from assassinations | 2,495,051,172 cr |
Highest single reward | 2,074,887 cr |
Skimmers killed | 1,969 |
Crime |
|
Fines issued | 5,648 |
Lifetime fines value | 49,450,585 cr |
Bounties received/earned | 1,676 |
Lifetime bounty value | 4,456,040 cr |
Highest bounty issued | 1,216,000 cr |
Smuggling |
|
Black market network | 14 |
Black market profit | 12,457,529 cr |
Commodities smuggled | 4,260 |
Average profit | 83,608 cr |
Highest single transaction | 1,629,500 cr |
Trading |
|
Market network | 291 |
Trading profit | 2,329,309,495 cr |
Commodities traded | 283,630 |
Average profit | 461,249 cr |
Highest single transaction | 253,800,796 cr |
Mining |
|
Profits from mining | 367,206,677 cr |
Minerals refined | 4,926 |
Materials collected | 104,114 |
Exploration |
|
Systems visited | 15,494 |
Profits from exploration | 389,234,763 cr |
Level 2 detailed scans | 23,943 |
Level 3 detailed scans | 34,287 |
Highest payout | 2,134,615 cr |
Total hyperspace distance | 1,542,648 ly |
Total hyperspace jumps | 60,903 |
Max distance from start | 22,010.22 ly |
Max distance from Sol | 22,017.71 ly |
Max distance from Colonia | 26,844.50 ly |
Approximate time played | 110W 2D 5H 1M |
Passengers |
|
Total bulk passengers delivered | 8,764 |
Total VIPs delivered | 48,860 |
Total delivered | 57,624 |
Total ejected | 203 |
Search and Rescue |
|
Total items rescued | 111 |
Total profit | 1,331,047 cr |
Total rescue transactions | 39 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 9,459 |
Grade 1 upgrades generated | 1,328 |
Grade 2 upgrades generated | 1,096 |
Grade 3 upgrades generated | 1,875 |
Grade 4 upgrades generated | 1,863 |
Grade 5 upgrades generated | 3,297 |
Crew |
|
Crew credits earned | 16,873,387,998 cr |
Crew hired | 129 |
Crew fired | 79 |
Crew lost | 60 |
Multi-Crew |
|
Total time in multi-crew | 3H 18M 26S |
Time in gunner role | 4M 3S |
Time in fighter con role | 57S |
Total credits accrued | 70,704 cr |