CMDR El capitan kid profile
(Python Mk II)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 96,067,148,651 cr |
Credits spent on ships | 7,819,809,051 cr |
Credits spent on outfitting | 31,132,021,022 cr |
Credits spent on repairs | 372,940,394 cr |
Credits spent on fuel | 3,313,526 cr |
Credits spent on munitions | 77,502,406 cr |
Insurance claims | 269 |
Total claim costs | 2,191,778,925 cr |
Combat |
|
Bounties claimed | 35,635 |
Profit from bounties | 3,036,015,775 cr |
Combat bonds | 6,393 |
Profit from combat bonds | 199,618,274 cr |
Assassinations | 816 |
Profit from assassinations | 2,926,853,959 cr |
Highest single reward | 2,133,905 cr |
Skimmers killed | 6,006 |
Crime |
|
Fines issued | 7,399 |
Lifetime fines value | 50,083,697 cr |
Bounties received/earned | 3,422 |
Lifetime bounty value | 5,745,165 cr |
Highest bounty issued | 1,216,000 cr |
Smuggling |
|
Black market network | 16 |
Black market profit | 12,825,111 cr |
Commodities smuggled | 4,309 |
Average profit | 80,157 cr |
Highest single transaction | 1,629,500 cr |
Trading |
|
Market network | 304 |
Trading profit | 2,546,546,863 cr |
Commodities traded | 337,570 |
Average profit | 461,498 cr |
Highest single transaction | 253,800,796 cr |
Mining |
|
Profits from mining | 370,277,794 cr |
Minerals refined | 5,174 |
Materials collected | 125,784 |
Exploration |
|
Systems visited | 16,214 |
Profits from exploration | 421,961,878 cr |
Level 2 detailed scans | 27,239 |
Level 3 detailed scans | 37,582 |
Highest payout | 2,134,615 cr |
Total hyperspace distance | 1,663,260 ly |
Total hyperspace jumps | 65,215 |
Max distance from start | 22,010.22 ly |
Max distance from Sol | 22,017.71 ly |
Max distance from Colonia | 26,844.50 ly |
Approximate time played | 125W 3D 46M |
Passengers |
|
Total bulk passengers delivered | 9,444 |
Total VIPs delivered | 62,470 |
Total delivered | 71,914 |
Total ejected | 266 |
Search and Rescue |
|
Total items rescued | 281 |
Total profit | 5,688,311 cr |
Total rescue transactions | 74 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 12,438 |
Grade 1 upgrades generated | 1,663 |
Grade 2 upgrades generated | 1,526 |
Grade 3 upgrades generated | 2,472 |
Grade 4 upgrades generated | 2,587 |
Grade 5 upgrades generated | 4,190 |
Crew |
|
Crew credits earned | 23,590,262,834 cr |
Crew hired | 129 |
Crew fired | 79 |
Crew lost | 65 |
Multi-Crew |
|
Total time in multi-crew | 3H 18M 26S |
Time in gunner role | 4M 3S |
Time in fighter con role | 57S |
Total credits accrued | 70,704 cr |