CMDR Besquigit profile
(Federal Corvette)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 9,295,155,075 cr |
Credits spent on ships | 3,153,699,521 cr |
Credits spent on outfitting | 11,111,924,606 cr |
Credits spent on repairs | 149,058,984 cr |
Credits spent on fuel | 2,401,082 cr |
Credits spent on munitions | 16,184,026 cr |
Insurance claims | 212 |
Total claim costs | 2,116,500,020 cr |
Combat |
|
Bounties claimed | 7,541 |
Profit from bounties | 236,399,098 cr |
Combat bonds | 2,121 |
Profit from combat bonds | 81,413,130 cr |
Assassinations | 233 |
Profit from assassinations | 193,649,796 cr |
Highest single reward | 620,300 cr |
Skimmers killed | 399 |
Crime |
|
Fines issued | 740 |
Lifetime fines value | 13,131,378 cr |
Bounties received/earned | 969 |
Lifetime bounty value | 3,126,196 cr |
Highest bounty issued | 709,700 cr |
Smuggling |
|
Black market network | 33 |
Black market profit | 10,948,565 cr |
Commodities smuggled | 2,276 |
Average profit | 108,402 cr |
Highest single transaction | 1,883,952 cr |
Trading |
|
Market network | 255 |
Trading profit | 5,282,465,917 cr |
Commodities traded | 194,011 |
Average profit | 2,908,847 cr |
Highest single transaction | 629,728,020 cr |
Mining |
|
Profits from mining | 4,805,619,604 cr |
Minerals refined | 8,147 |
Materials collected | 86,447 |
Exploration |
|
Systems visited | 12,435 |
Profits from exploration | 353,681,674 cr |
Level 2 detailed scans | 25,966 |
Level 3 detailed scans | 87,055 |
Highest payout | 6,371,911 cr |
Total hyperspace distance | 502,970 ly |
Total hyperspace jumps | 23,465 |
Max distance from start | 21,960.39 ly |
Max distance from Sol | 22,029.88 ly |
Max distance from Colonia | 23,692.95 ly |
Approximate time played | 30W 48M |
Passengers |
|
Total bulk passengers delivered | 968 |
Total VIPs delivered | 644 |
Total delivered | 1,612 |
Total ejected | 109 |
Search and Rescue |
|
Total items rescued | 189 |
Total profit | 4,095,275 cr |
Total rescue transactions | 36 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 17,201 |
Grade 1 upgrades generated | 1,749 |
Grade 2 upgrades generated | 2,382 |
Grade 3 upgrades generated | 3,985 |
Grade 4 upgrades generated | 5,013 |
Grade 5 upgrades generated | 4,072 |
Crew |
|
Crew credits earned | 904,664,166 cr |
Crew hired | 34 |
Crew fired | 19 |
Crew lost | 25 |
Multi-Crew |
|
Total time in multi-crew | 12H 12M 30S |
Time in gunner role | 28M 57S |
Total credits accrued | 16,000 cr |