Perfil de Besquigit
(Federal Corvette)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 9.295.155.075 cr |
Credits spent on ships | 3.153.699.521 cr |
Credits spent on outfitting | 11.111.924.606 cr |
Credits spent on repairs | 149.058.984 cr |
Credits spent on fuel | 2.401.082 cr |
Credits spent on munitions | 16.184.026 cr |
Insurance claims | 212 |
Total claim costs | 2.116.500.020 cr |
Combat |
|
Bounties claimed | 7.541 |
Profit from bounties | 236.399.098 cr |
Combat bonds | 2.121 |
Profit from combat bonds | 81.413.130 cr |
Assassinations | 233 |
Profit from assassinations | 193.649.796 cr |
Highest single reward | 620.300 cr |
Skimmers killed | 399 |
Crime |
|
Fines issued | 740 |
Lifetime fines value | 13.131.378 cr |
Bounties received/earned | 969 |
Lifetime bounty value | 3.126.196 cr |
Highest bounty issued | 709.700 cr |
Smuggling |
|
Black market network | 33 |
Black market profit | 10.948.565 cr |
Commodities smuggled | 2.276 |
Average profit | 108.402 cr |
Highest single transaction | 1.883.952 cr |
Trading |
|
Market network | 255 |
Trading profit | 5.282.465.917 cr |
Commodities traded | 194.011 |
Average profit | 2.908.847 cr |
Highest single transaction | 629.728.020 cr |
Mining |
|
Profits from mining | 4.805.619.604 cr |
Minerals refined | 8.147 |
Materials collected | 86.447 |
Exploration |
|
Systems visited | 12.435 |
Profits from exploration | 353.681.674 cr |
Level 2 detailed scans | 25.966 |
Level 3 detailed scans | 87.055 |
Highest payout | 6.371.911 cr |
Total hyperspace distance | 502.970 a.l. |
Total hyperspace jumps | 23.465 |
Max distance from start | 21.960,39 a.l. |
Max distance from Sol | 22.029,88 a.l. |
Max distance from Colonia | 23.692,95 a.l. |
Approximate time played | 30W 48M |
Passengers |
|
Total bulk passengers delivered | 968 |
Total VIPs delivered | 644 |
Total delivered | 1.612 |
Total ejected | 109 |
Search and Rescue |
|
Total items rescued | 189 |
Total profit | 4.095.275 cr |
Total rescue transactions | 36 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 17.201 |
Grade 1 upgrades generated | 1.749 |
Grade 2 upgrades generated | 2.382 |
Grade 3 upgrades generated | 3.985 |
Grade 4 upgrades generated | 5.013 |
Grade 5 upgrades generated | 4.072 |
Crew |
|
Crew credits earned | 904.664.166 cr |
Crew hired | 34 |
Crew fired | 19 |
Crew lost | 25 |
Multi-Crew |
|
Total time in multi-crew | 12H 12M 30S |
Time in gunner role | 28M 57S |
Total credits accrued | 16.000 cr |