CMDR Lex Kravetski profile
![](/img/users/2/2/6/1/3/22613.jpg?v=1494892450)
(Imperial Clipper)
![](/img/ships/128049315/empiretrader_default_defaultpaintjob.jpg)
Federation: Midshipman
Empire: Marquis
Balance |
|
---|---|
Current assets | 1,374,997,500 cr |
Credits spent on ships | 193,166,305 cr |
Credits spent on outfitting | 628,431,816 cr |
Credits spent on repairs | 7,533,137 cr |
Credits spent on fuel | 185,147 cr |
Credits spent on munitions | 2,308,071 cr |
Insurance claims | 53 |
Total claim costs | 79,130,443 cr |
Combat |
|
Bounties claimed | 1,615 |
Profit from bounties | 258,854,885 cr |
Combat bonds | 1,134 |
Profit from combat bonds | 67,792,971 cr |
Assassinations | 101 |
Profit from assassinations | 64,648,919 cr |
Highest single reward | 1,905,499 cr |
Skimmers killed | 185 |
Crime |
|
Fines issued | 167 |
Lifetime fines value | 225,816 cr |
Bounties received/earned | 278 |
Lifetime bounty value | 481,610 cr |
Highest bounty issued | 121,900 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 714,449 cr |
Commodities smuggled | 175 |
Average profit | 47,630 cr |
Highest single transaction | 217,830 cr |
Trading |
|
Market network | 133 |
Trading profit | 534,790,425 cr |
Commodities traded | 9,927 |
Average profit | 1,336,976 cr |
Highest single transaction | 89,614,590 cr |
Mining |
|
Profits from mining | 482,199,906 cr |
Minerals refined | 1,037 |
Materials collected | 23,410 |
Exploration |
|
Systems visited | 1,360 |
Profits from exploration | 187,880,222 cr |
Level 2 detailed scans | 9,867 |
Level 3 detailed scans | 9,688 |
Highest payout | 9,499,471 cr |
Total hyperspace distance | 31,833 ly |
Total hyperspace jumps | 2,427 |
Max distance from start | 453.58 ly |
Approximate time played | 4W 23H 58M |
Passengers |
|
Total bulk passengers delivered | 6 |
Total VIPs delivered | 21 |
Total delivered | 27 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 58 |
Total profit | 2,412,693 cr |
Total rescue transactions | 22 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1,011 |
Grade 1 upgrades generated | 172 |
Grade 2 upgrades generated | 214 |
Grade 3 upgrades generated | 268 |
Grade 4 upgrades generated | 250 |
Grade 5 upgrades generated | 107 |
Crew |
|
Crew credits earned | 58,922,936 cr |
Crew hired | 3 |
Crew fired | 3 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 4H 2M 31S |
Time in gunner role | 1H 6M 31S |
Time in fighter con role | 58M 53S |
Total credits accrued | 2,946,587 cr |