CMDR Reel Slow profile
(Anaconda)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 4,437,443,241 cr |
Credits spent on ships | 1,208,892,862 cr |
Credits spent on outfitting | 2,203,419,449 cr |
Credits spent on repairs | 16,219,284 cr |
Credits spent on fuel | 1,866,120 cr |
Credits spent on munitions | 2,858,106 cr |
Insurance claims | 56 |
Total claim costs | 158,077,938 cr |
Combat |
|
Bounties claimed | 983 |
Profit from bounties | 58,833,178 cr |
Combat bonds | 686 |
Profit from combat bonds | 26,311,195 cr |
Assassinations | 7 |
Profit from assassinations | 3,187,011 cr |
Highest single reward | 323,220 cr |
Skimmers killed | 460 |
Crime |
|
Fines issued | 166 |
Lifetime fines value | 3,633,200 cr |
Bounties received/earned | 578 |
Lifetime bounty value | 6,337,356 cr |
Highest bounty issued | 1,109,200 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 2,021,936,147 cr |
Commodities smuggled | 2,745 |
Average profit | 84,247,339 cr |
Highest single transaction | 271,712,363 cr |
Trading |
|
Market network | 136 |
Trading profit | 2,505,454,907 cr |
Commodities traded | 189,498 |
Average profit | 2,786,935 cr |
Highest single transaction | 756,379,496 cr |
Mining |
|
Profits from mining | 2,175,446,418 cr |
Minerals refined | 3,757 |
Materials collected | 23,742 |
Exploration |
|
Systems visited | 2,888 |
Profits from exploration | 65,411,351 cr |
Level 2 detailed scans | 1,418 |
Level 3 detailed scans | 1,642 |
Highest payout | 3,048,726 cr |
Total hyperspace distance | 233,505 ly |
Total hyperspace jumps | 8,518 |
Max distance from start | 5,059.12 ly |
Max distance from Sol | 5,077.90 ly |
Max distance from Colonia | 24,154.61 ly |
Approximate time played | 11W 5D 8H 22M |
Passengers |
|
Total bulk passengers delivered | 1,272 |
Total VIPs delivered | 649 |
Total delivered | 1,921 |
Total ejected | 98 |
Search and Rescue |
|
Total items rescued | 161 |
Total profit | 2,336,691 cr |
Total rescue transactions | 16 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 2,887 |
Grade 1 upgrades generated | 703 |
Grade 2 upgrades generated | 571 |
Grade 3 upgrades generated | 749 |
Grade 4 upgrades generated | 521 |
Grade 5 upgrades generated | 343 |
Crew |
|
Crew credits earned | 109,736,268 cr |
Crew hired | 4 |
Crew fired | 1 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 20S |