Perfil de Reel Slow
(Anaconda)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 4.437.443.241 cr |
Credits spent on ships | 1.208.892.862 cr |
Credits spent on outfitting | 2.203.419.449 cr |
Credits spent on repairs | 16.219.284 cr |
Credits spent on fuel | 1.866.120 cr |
Credits spent on munitions | 2.858.106 cr |
Insurance claims | 56 |
Total claim costs | 158.077.938 cr |
Combat |
|
Bounties claimed | 983 |
Profit from bounties | 58.833.178 cr |
Combat bonds | 686 |
Profit from combat bonds | 26.311.195 cr |
Assassinations | 7 |
Profit from assassinations | 3.187.011 cr |
Highest single reward | 323.220 cr |
Skimmers killed | 460 |
Crime |
|
Fines issued | 166 |
Lifetime fines value | 3.633.200 cr |
Bounties received/earned | 578 |
Lifetime bounty value | 6.337.356 cr |
Highest bounty issued | 1.109.200 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 2.021.936.147 cr |
Commodities smuggled | 2.745 |
Average profit | 84.247.339 cr |
Highest single transaction | 271.712.363 cr |
Trading |
|
Market network | 136 |
Trading profit | 2.505.454.907 cr |
Commodities traded | 189.498 |
Average profit | 2.786.935 cr |
Highest single transaction | 756.379.496 cr |
Mining |
|
Profits from mining | 2.175.446.418 cr |
Minerals refined | 3.757 |
Materials collected | 23.742 |
Exploration |
|
Systems visited | 2.888 |
Profits from exploration | 65.411.351 cr |
Level 2 detailed scans | 1.418 |
Level 3 detailed scans | 1.642 |
Highest payout | 3.048.726 cr |
Total hyperspace distance | 233.505 a.l. |
Total hyperspace jumps | 8.518 |
Max distance from start | 5.059,12 a.l. |
Max distance from Sol | 5.077,90 a.l. |
Max distance from Colonia | 24.154,61 a.l. |
Approximate time played | 11W 5D 8H 22M |
Passengers |
|
Total bulk passengers delivered | 1.272 |
Total VIPs delivered | 649 |
Total delivered | 1.921 |
Total ejected | 98 |
Search and Rescue |
|
Total items rescued | 161 |
Total profit | 2.336.691 cr |
Total rescue transactions | 16 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 2.887 |
Grade 1 upgrades generated | 703 |
Grade 2 upgrades generated | 571 |
Grade 3 upgrades generated | 749 |
Grade 4 upgrades generated | 521 |
Grade 5 upgrades generated | 343 |
Crew |
|
Crew credits earned | 109.736.268 cr |
Crew hired | 4 |
Crew fired | 1 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 20S |