CMDR Drone profile
Federation: Lt. Commander
Empire: Viscount
Balance |
|
---|---|
Current assets | 1,958,752,971 cr |
Credits spent on ships | 438,537,769 cr |
Credits spent on outfitting | 936,505,841 cr |
Credits spent on repairs | 7,637,374 cr |
Credits spent on fuel | 427,332 cr |
Credits spent on munitions | 2,184,756 cr |
Insurance claims | 88 |
Total claim costs | 162,552,158 cr |
Combat |
|
Bounties claimed | 2,282 |
Profit from bounties | 36,450,168 cr |
Combat bonds | 571 |
Profit from combat bonds | 29,640,526 cr |
Assassinations | 81 |
Profit from assassinations | 11,841,194 cr |
Highest single reward | 614,009 cr |
Skimmers killed | 315 |
Crime |
|
Fines issued | 422 |
Lifetime fines value | 1,798,749 cr |
Bounties received/earned | 1,088 |
Lifetime bounty value | 1,736,435 cr |
Highest bounty issued | 22,030 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 3,610,385 cr |
Commodities smuggled | 572 |
Average profit | 70,792 cr |
Highest single transaction | 937,656 cr |
Trading |
|
Market network | 130 |
Trading profit | 472,424,104 cr |
Commodities traded | 81,645 |
Average profit | 618,356 cr |
Highest single transaction | 20,284,910 cr |
Mining |
|
Profits from mining | 30,257,727 cr |
Minerals refined | 276 |
Materials collected | 4,431 |
Exploration |
|
Systems visited | 5,396 |
Profits from exploration | 227,502,839 cr |
Level 2 detailed scans | 12,623 |
Level 3 detailed scans | 30,710 |
Highest payout | 4,538,327 cr |
Total hyperspace distance | 172,906 ly |
Total hyperspace jumps | 7,943 |
Max distance from start | 10,892.33 ly |
Max distance from Sol | 10,899.49 ly |
Max distance from Colonia | 23,232.41 ly |
Approximate time played | 8W 4D 18H 58M |
Passengers |
|
Total bulk passengers delivered | 123 |
Total VIPs delivered | 273 |
Total delivered | 396 |
Total ejected | 21 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 73,603 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 116 |
Grade 1 upgrades generated | 35 |
Grade 2 upgrades generated | 16 |
Grade 3 upgrades generated | 43 |
Grade 4 upgrades generated | 10 |
Grade 5 upgrades generated | 12 |
Crew |
|
Crew credits earned | 244,172 cr |
Crew hired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 45M 4S |
Time in gunner role | 23M 46S |