CMDR Drone profile
Federation: Lt. Commander
Empire: Viscount
Balance |
|
---|---|
Current assets | 1 958 752 971 cr |
Credits spent on ships | 438 537 769 cr |
Credits spent on outfitting | 936 505 841 cr |
Credits spent on repairs | 7 637 374 cr |
Credits spent on fuel | 427 332 cr |
Credits spent on munitions | 2 184 756 cr |
Insurance claims | 88 |
Total claim costs | 162 552 158 cr |
Combat |
|
Bounties claimed | 2 282 |
Profit from bounties | 36 450 168 cr |
Combat bonds | 571 |
Profit from combat bonds | 29 640 526 cr |
Assassinations | 81 |
Profit from assassinations | 11 841 194 cr |
Highest single reward | 614 009 cr |
Skimmers killed | 315 |
Crime |
|
Fines issued | 422 |
Lifetime fines value | 1 798 749 cr |
Bounties received/earned | 1 088 |
Lifetime bounty value | 1 736 435 cr |
Highest bounty issued | 22 030 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 3 610 385 cr |
Commodities smuggled | 572 |
Average profit | 70 792 cr |
Highest single transaction | 937 656 cr |
Trading |
|
Market network | 130 |
Trading profit | 472 424 104 cr |
Commodities traded | 81 645 |
Average profit | 618 356 cr |
Highest single transaction | 20 284 910 cr |
Mining |
|
Profits from mining | 30 257 727 cr |
Minerals refined | 276 |
Materials collected | 4 431 |
Exploration |
|
Systems visited | 5 396 |
Profits from exploration | 227 502 839 cr |
Level 2 detailed scans | 12 623 |
Level 3 detailed scans | 30 710 |
Highest payout | 4 538 327 cr |
Total hyperspace distance | 172 906 ly |
Total hyperspace jumps | 7 943 |
Max distance from start | 10 892,33 ly |
Max distance from Sol | 10 899,49 ly |
Max distance from Colonia | 23 232,41 ly |
Approximate time played | 8W 4D 18H 58M |
Passengers |
|
Total bulk passengers delivered | 123 |
Total VIPs delivered | 273 |
Total delivered | 396 |
Total ejected | 21 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 73 603 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 116 |
Grade 1 upgrades generated | 35 |
Grade 2 upgrades generated | 16 |
Grade 3 upgrades generated | 43 |
Grade 4 upgrades generated | 10 |
Grade 5 upgrades generated | 12 |
Crew |
|
Crew credits earned | 244 172 cr |
Crew hired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 45M 4S |
Time in gunner role | 23M 46S |