CMDR BuzzLiteBeer profile
(Python)
Federation: Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 778,978,490 cr |
Credits spent on ships | 236,142,915 cr |
Credits spent on outfitting | 281,706,381 cr |
Credits spent on repairs | 6,861,053 cr |
Credits spent on fuel | 311,615 cr |
Credits spent on munitions | 521,933 cr |
Insurance claims | 44 |
Total claim costs | 137,562,217 cr |
Combat |
|
Bounties claimed | 184 |
Profit from bounties | 32,456,590 cr |
Combat bonds | 42 |
Profit from combat bonds | 2,583,630 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 2,000,000 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 60 |
Lifetime fines value | 51,598,618 cr |
Bounties received/earned | 13 |
Lifetime bounty value | 5,100 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 21 |
Black market profit | -1,147,011,427 cr |
Commodities smuggled | 63,597 |
Average profit | -6,068,844 cr |
Highest single transaction | 13,899,536 cr |
Trading |
|
Market network | 60 |
Trading profit | 2,345,082,917 cr |
Commodities traded | 166,356 |
Average profit | 3,863,399 cr |
Highest single transaction | 263,573,814 cr |
Mining |
|
Profits from mining | 393,235,730 cr |
Minerals refined | 0 |
Materials collected | 4,637 |
Exploration |
|
Systems visited | 1,862 |
Profits from exploration | 97,506,401 cr |
Level 2 detailed scans | 4,554 |
Level 3 detailed scans | 4,554 |
Highest payout | 5,564,665 cr |
Total hyperspace distance | 90,401 ly |
Total hyperspace jumps | 3,835 |
Max distance from start | 5,347.70 ly |
Max distance from Sol | 9,166.55 ly |
Max distance from Colonia | 26,486.63 ly |
Approximate time played | 6W 4D 22H 10M |
Passengers |
|
Total bulk passengers delivered | 127 |
Total VIPs delivered | 211 |
Total delivered | 338 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30,109 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 320 |
Grade 1 upgrades generated | 165 |
Grade 2 upgrades generated | 70 |
Grade 3 upgrades generated | 43 |
Grade 4 upgrades generated | 35 |
Grade 5 upgrades generated | 7 |