CMDR BuzzLiteBeer profile
(Python)
Federation: Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 777 925 479 cr |
Credits spent on ships | 236 142 915 cr |
Credits spent on outfitting | 281 706 381 cr |
Credits spent on repairs | 6 898 461 cr |
Credits spent on fuel | 317 543 cr |
Credits spent on munitions | 539 757 cr |
Insurance claims | 45 |
Total claim costs | 141 456 061 cr |
Combat |
|
Bounties claimed | 184 |
Profit from bounties | 32 456 590 cr |
Combat bonds | 42 |
Profit from combat bonds | 2 583 630 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 2 000 000 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 60 |
Lifetime fines value | 51 598 618 cr |
Bounties received/earned | 13 |
Lifetime bounty value | 5 100 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 21 |
Black market profit | −1 147 011 427 cr |
Commodities smuggled | 63 597 |
Average profit | −6 068 844 cr |
Highest single transaction | 13 899 536 cr |
Trading |
|
Market network | 60 |
Trading profit | 2 345 082 917 cr |
Commodities traded | 166 356 |
Average profit | 3 863 399 cr |
Highest single transaction | 263 573 814 cr |
Mining |
|
Profits from mining | 393 235 730 cr |
Minerals refined | 0 |
Materials collected | 4 637 |
Exploration |
|
Systems visited | 1 873 |
Profits from exploration | 97 506 401 cr |
Level 2 detailed scans | 4 554 |
Level 3 detailed scans | 4 554 |
Highest payout | 5 564 665 cr |
Total hyperspace distance | 91 251 ly |
Total hyperspace jumps | 3 890 |
Max distance from start | 5 347,70 ly |
Max distance from Sol | 9 166,55 ly |
Max distance from Colonia | 26 486,63 ly |
Approximate time played | 6W 5D 8H 21M |
Passengers |
|
Total bulk passengers delivered | 127 |
Total VIPs delivered | 224 |
Total delivered | 351 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30 109 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 320 |
Grade 1 upgrades generated | 165 |
Grade 2 upgrades generated | 70 |
Grade 3 upgrades generated | 43 |
Grade 4 upgrades generated | 35 |
Grade 5 upgrades generated | 7 |