CMDR Psynergy profile
(Krait MkII)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 14,269,331,774 cr |
Credits spent on ships | 1,586,744,297 cr |
Credits spent on outfitting | 7,755,154,448 cr |
Credits spent on repairs | 36,212,318 cr |
Credits spent on fuel | 3,564,663 cr |
Credits spent on munitions | 3,984,675 cr |
Insurance claims | 48 |
Total claim costs | 341,948,506 cr |
Combat |
|
Bounties claimed | 1,386 |
Profit from bounties | 23,777,604 cr |
Combat bonds | 1,172 |
Profit from combat bonds | 31,895,282 cr |
Assassinations | 17 |
Profit from assassinations | 1,198,161 cr |
Highest single reward | 182,817 cr |
Skimmers killed | 776 |
Crime |
|
Fines issued | 390 |
Lifetime fines value | 20,492,191 cr |
Bounties received/earned | 945 |
Lifetime bounty value | 2,241,335 cr |
Highest bounty issued | 10,880 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 1,250,887,254 cr |
Commodities smuggled | 296,022 |
Average profit | 2,213,960 cr |
Highest single transaction | 52,001,985 cr |
Trading |
|
Market network | 166 |
Trading profit | 16,882,710,644 cr |
Commodities traded | 485,114 |
Average profit | 8,005,079 cr |
Highest single transaction | 1,230,330,024 cr |
Mining |
|
Profits from mining | 16,304,629,492 cr |
Minerals refined | 32,153 |
Materials collected | 22,808 |
Exploration |
|
Systems visited | 7,853 |
Profits from exploration | 913,009,188 cr |
Level 2 detailed scans | 19,888 |
Level 3 detailed scans | 60,289 |
Highest payout | 15,545,862 cr |
Total hyperspace distance | 584,521 ly |
Total hyperspace jumps | 21,487 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 48W 2D 5H 37M |
Passengers |
|
Total bulk passengers delivered | 1,148 |
Total VIPs delivered | 0 |
Total delivered | 1,148 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1,321 |
Grade 1 upgrades generated | 218 |
Grade 2 upgrades generated | 163 |
Grade 3 upgrades generated | 243 |
Grade 4 upgrades generated | 241 |
Grade 5 upgrades generated | 456 |
Crew |
|
Crew credits earned | 426,114,092 cr |
Crew hired | 42 |
Crew fired | 39 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 45M 58S |