CMDR Ebel profile
(Federal Corvette)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 50,475,052,254 cr |
Credits spent on ships | 1,889,356,188 cr |
Credits spent on outfitting | 8,058,407,069 cr |
Credits spent on repairs | 36,047,928 cr |
Credits spent on fuel | 2,591,032 cr |
Credits spent on munitions | 3,464,362 cr |
Insurance claims | 18 |
Total claim costs | 60,799,412 cr |
Combat |
|
Bounties claimed | 9,772 |
Profit from bounties | 1,209,845,997 cr |
Combat bonds | 918 |
Profit from combat bonds | 35,645,101 cr |
Assassinations | 173 |
Profit from assassinations | 163,905,784 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 241 |
Crime |
|
Fines issued | 155 |
Lifetime fines value | 1,071,936 cr |
Bounties received/earned | 969 |
Lifetime bounty value | 4,780,925 cr |
Highest bounty issued | 165,700 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 188,512 cr |
Commodities smuggled | 97 |
Average profit | 12,567 cr |
Highest single transaction | 48,060 cr |
Trading |
|
Market network | 323 |
Trading profit | 43,208,548,213 cr |
Commodities traded | 340,233 |
Average profit | 18,544,441 cr |
Highest single transaction | 949,815,936 cr |
Mining |
|
Profits from mining | 41,416,559,483 cr |
Minerals refined | 65,325 |
Materials collected | 43,728 |
Exploration |
|
Systems visited | 24,073 |
Profits from exploration | 7,838,139,971 cr |
Level 2 detailed scans | 99,059 |
Level 3 detailed scans | 240,669 |
Highest payout | 32,915,607 cr |
Total hyperspace distance | 1,029,474 ly |
Total hyperspace jumps | 37,171 |
Max distance from start | 31,440.12 ly |
Max distance from Sol | 31,447.59 ly |
Max distance from Colonia | 32,096.40 ly |
Approximate time played | 56W 23H 6M |
Passengers |
|
Total bulk passengers delivered | 9,998 |
Total VIPs delivered | 1,377 |
Total delivered | 11,375 |
Total ejected | 41 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 5,618 |
Grade 1 upgrades generated | 644 |
Grade 2 upgrades generated | 533 |
Grade 3 upgrades generated | 990 |
Grade 4 upgrades generated | 1,106 |
Grade 5 upgrades generated | 2,345 |
Crew |
|
Crew credits earned | 9,240,561,909 cr |
Crew hired | 6 |
Crew fired | 3 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 1D 2H 34M 10S |
Time in gunner role | 13M 49S |