CMDR omnichronous profile
(Asp Explorer)
Federation: Warrant Officer
Empire: Baron
Balance |
|
---|---|
Current assets | 506,682,025 cr |
Credits spent on ships | 187,614,141 cr |
Credits spent on outfitting | 214,279,230 cr |
Credits spent on repairs | 1,170,169 cr |
Credits spent on fuel | 110,382 cr |
Credits spent on munitions | 620,474 cr |
Insurance claims | 55 |
Total claim costs | 34,649,442 cr |
Combat |
|
Bounties claimed | 1,174 |
Profit from bounties | 37,118,083 cr |
Combat bonds | 6 |
Profit from combat bonds | 165,600 cr |
Assassinations | 34 |
Profit from assassinations | 11,276,830 cr |
Highest single reward | 425,979 cr |
Skimmers killed | 44 |
Crime |
|
Fines issued | 77 |
Lifetime fines value | 86,748 cr |
Bounties received/earned | 95 |
Lifetime bounty value | 98,700 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 2,086,526 cr |
Commodities smuggled | 65 |
Average profit | 86,939 cr |
Highest single transaction | 1,188,482 cr |
Trading |
|
Market network | 83 |
Trading profit | 6,132,529 cr |
Commodities traded | 4,616 |
Average profit | 32,794 cr |
Highest single transaction | 656,676 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 5,365 |
Exploration |
|
Systems visited | 2,722 |
Profits from exploration | 341,406,782 cr |
Level 2 detailed scans | 7,220 |
Level 3 detailed scans | 9,391 |
Highest payout | 10,340,445 cr |
Total hyperspace distance | 148,426 ly |
Total hyperspace jumps | 3,618 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 26,058.02 ly |
Approximate time played | 5W 11H 18M |
Passengers |
|
Total bulk passengers delivered | 74 |
Total VIPs delivered | 163 |
Total delivered | 237 |
Total ejected | 12 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 189,071 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 160 |
Grade 1 upgrades generated | 40 |
Grade 2 upgrades generated | 28 |
Grade 3 upgrades generated | 42 |
Grade 4 upgrades generated | 38 |
Grade 5 upgrades generated | 12 |
Crew |
|
Crew credits earned | 594,731 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 52M 50S |
Time in gunner role | 1H 7S |
Time in fighter con role | 7M 43S |
Total credits accrued | 223,101 cr |