CMDR Carrumba profile
(Cobra MkIV)
Federation: Lieutenant
Empire: King
Balance |
|
---|---|
Current assets | 7,679,970,351 cr |
Credits spent on ships | 809,455,271 cr |
Credits spent on outfitting | 1,064,671,194 cr |
Credits spent on repairs | 25,466,749 cr |
Credits spent on fuel | 1,050,734 cr |
Credits spent on munitions | 2,061,488 cr |
Insurance claims | 138 |
Total claim costs | 224,464,724 cr |
Combat |
|
Bounties claimed | 1,800 |
Profit from bounties | 60,474,231 cr |
Combat bonds | 2,721 |
Profit from combat bonds | 782,097,012 cr |
Assassinations | 123 |
Profit from assassinations | 24,541,165 cr |
Highest single reward | 435,765 cr |
Skimmers killed | 183 |
Crime |
|
Fines issued | 210 |
Lifetime fines value | 727,692 cr |
Bounties received/earned | 226 |
Lifetime bounty value | 340,415 cr |
Highest bounty issued | 7,830 cr |
Smuggling |
|
Black market network | 63 |
Black market profit | 11,186,977 cr |
Commodities smuggled | 4,794 |
Average profit | 63,203 cr |
Highest single transaction | 1,111,290 cr |
Trading |
|
Market network | 293 |
Trading profit | 7,318,378,823 cr |
Commodities traded | 149,498 |
Average profit | 3,994,748 cr |
Highest single transaction | 850,204,798 cr |
Mining |
|
Profits from mining | 7,153,092,851 cr |
Minerals refined | 11,880 |
Materials collected | 17,310 |
Exploration |
|
Systems visited | 18,642 |
Profits from exploration | 1,378,227,737 cr |
Level 2 detailed scans | 126,653 |
Level 3 detailed scans | 167,118 |
Highest payout | 10,232,622 cr |
Total hyperspace distance | 815,102 ly |
Total hyperspace jumps | 29,136 |
Max distance from start | 65,551.22 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 26W 5D 18H 27M |
Passengers |
|
Total bulk passengers delivered | 687 |
Total VIPs delivered | 210 |
Total delivered | 897 |
Total ejected | 42 |
Search and Rescue |
|
Total items rescued | 33 |
Total profit | 780,140 cr |
Total rescue transactions | 16 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 532 |
Grade 1 upgrades generated | 128 |
Grade 2 upgrades generated | 117 |
Grade 3 upgrades generated | 153 |
Grade 4 upgrades generated | 101 |
Grade 5 upgrades generated | 33 |
Crew |
|
Crew credits earned | 359,144,341 cr |
Crew hired | 14 |
Crew fired | 2 |
Crew lost | 11 |
Multi-Crew |
|
Total time in multi-crew | 1D 3H 33M 13S |
Time in gunner role | 1H 12M 40S |
Time in fighter con role | 2H 24M 3S |
Total credits accrued | 3,414,014 cr |