CMDR Carrumba profile
(Cobra MkIV)
Federation: Lieutenant
Empire: King
Balance |
|
---|---|
Current assets | 7 679 970 351 cr |
Credits spent on ships | 809 455 271 cr |
Credits spent on outfitting | 1 064 671 194 cr |
Credits spent on repairs | 25 466 749 cr |
Credits spent on fuel | 1 050 734 cr |
Credits spent on munitions | 2 061 488 cr |
Insurance claims | 138 |
Total claim costs | 224 464 724 cr |
Combat |
|
Bounties claimed | 1 800 |
Profit from bounties | 60 474 231 cr |
Combat bonds | 2 721 |
Profit from combat bonds | 782 097 012 cr |
Assassinations | 123 |
Profit from assassinations | 24 541 165 cr |
Highest single reward | 435 765 cr |
Skimmers killed | 183 |
Crime |
|
Fines issued | 210 |
Lifetime fines value | 727 692 cr |
Bounties received/earned | 226 |
Lifetime bounty value | 340 415 cr |
Highest bounty issued | 7 830 cr |
Smuggling |
|
Black market network | 63 |
Black market profit | 11 186 977 cr |
Commodities smuggled | 4 794 |
Average profit | 63 203 cr |
Highest single transaction | 1 111 290 cr |
Trading |
|
Market network | 293 |
Trading profit | 7 318 378 823 cr |
Commodities traded | 149 498 |
Average profit | 3 994 748 cr |
Highest single transaction | 850 204 798 cr |
Mining |
|
Profits from mining | 7 153 092 851 cr |
Minerals refined | 11 880 |
Materials collected | 17 310 |
Exploration |
|
Systems visited | 18 642 |
Profits from exploration | 1 378 227 737 cr |
Level 2 detailed scans | 126 653 |
Level 3 detailed scans | 167 118 |
Highest payout | 10 232 622 cr |
Total hyperspace distance | 815 102 ly |
Total hyperspace jumps | 29 136 |
Max distance from start | 65 551,22 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 26W 5D 18H 27M |
Passengers |
|
Total bulk passengers delivered | 687 |
Total VIPs delivered | 210 |
Total delivered | 897 |
Total ejected | 42 |
Search and Rescue |
|
Total items rescued | 33 |
Total profit | 780 140 cr |
Total rescue transactions | 16 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 532 |
Grade 1 upgrades generated | 128 |
Grade 2 upgrades generated | 117 |
Grade 3 upgrades generated | 153 |
Grade 4 upgrades generated | 101 |
Grade 5 upgrades generated | 33 |
Crew |
|
Crew credits earned | 359 144 341 cr |
Crew hired | 14 |
Crew fired | 2 |
Crew lost | 11 |
Multi-Crew |
|
Total time in multi-crew | 1D 3H 33M 13S |
Time in gunner role | 1H 12M 40S |
Time in fighter con role | 2H 24M 3S |
Total credits accrued | 3 414 014 cr |