CMDR Weedoo profile
(Imperial Cutter)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3,361,241,828 cr |
Credits spent on ships | 11,250,643,385 cr |
Credits spent on outfitting | 32,039,726,703 cr |
Credits spent on repairs | 40,857,274 cr |
Credits spent on fuel | 2,268,413 cr |
Credits spent on munitions | 5,073,927 cr |
Insurance claims | 81 |
Total claim costs | 606,134,393 cr |
Combat |
|
Bounties claimed | 4,223 |
Profit from bounties | 162,883,776 cr |
Combat bonds | 3,220 |
Profit from combat bonds | 61,080,421 cr |
Assassinations | 19 |
Profit from assassinations | 19,147,472 cr |
Highest single reward | 397,720 cr |
Skimmers killed | 39 |
Crime |
|
Fines issued | 268 |
Lifetime fines value | 8,946,193 cr |
Bounties received/earned | 86 |
Lifetime bounty value | 118,635 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 17 |
Black market profit | 155,975,657 cr |
Commodities smuggled | 18,940 |
Average profit | 3,249,493 cr |
Highest single transaction | 6,463,440 cr |
Trading |
|
Market network | 335 |
Trading profit | 9,113,894,234 cr |
Commodities traded | 264,303 |
Average profit | 4,873,740 cr |
Highest single transaction | 817,897,056 cr |
Mining |
|
Profits from mining | 8,326,444,091 cr |
Minerals refined | 10,947 |
Materials collected | 27,637 |
Exploration |
|
Systems visited | 34,293 |
Profits from exploration | 1,981,018,305 cr |
Level 2 detailed scans | 46,495 |
Level 3 detailed scans | 97,673 |
Highest payout | 10,975,344 cr |
Total hyperspace distance | 1,368,885 ly |
Total hyperspace jumps | 45,837 |
Max distance from start | 29,049.89 ly |
Max distance from Sol | 24,529.91 ly |
Max distance from Colonia | 33,286.47 ly |
Approximate time played | 23W 2D 7H 25M |
Passengers |
|
Total bulk passengers delivered | 7,971 |
Total VIPs delivered | 3,845 |
Total delivered | 11,816 |
Total ejected | 105 |
Search and Rescue |
|
Total items rescued | 21 |
Total profit | 425,524 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 3,099 |
Grade 1 upgrades generated | 897 |
Grade 2 upgrades generated | 370 |
Grade 3 upgrades generated | 709 |
Grade 4 upgrades generated | 477 |
Grade 5 upgrades generated | 646 |
Crew |
|
Crew credits earned | 870,321,130 cr |
Crew hired | 179 |
Crew fired | 164 |
Crew lost | 14 |
Multi-Crew |
|
Total time in multi-crew | 3H 2M 36S |
Time in gunner role | 5M 22S |