CMDR Weedoo profile
(Imperial Cutter)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3 361 241 828 cr |
Credits spent on ships | 11 250 643 385 cr |
Credits spent on outfitting | 32 039 726 703 cr |
Credits spent on repairs | 40 857 274 cr |
Credits spent on fuel | 2 268 413 cr |
Credits spent on munitions | 5 073 927 cr |
Insurance claims | 81 |
Total claim costs | 606 134 393 cr |
Combat |
|
Bounties claimed | 4 223 |
Profit from bounties | 162 883 776 cr |
Combat bonds | 3 220 |
Profit from combat bonds | 61 080 421 cr |
Assassinations | 19 |
Profit from assassinations | 19 147 472 cr |
Highest single reward | 397 720 cr |
Skimmers killed | 39 |
Crime |
|
Fines issued | 268 |
Lifetime fines value | 8 946 193 cr |
Bounties received/earned | 86 |
Lifetime bounty value | 118 635 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 17 |
Black market profit | 155 975 657 cr |
Commodities smuggled | 18 940 |
Average profit | 3 249 493 cr |
Highest single transaction | 6 463 440 cr |
Trading |
|
Market network | 335 |
Trading profit | 9 113 894 234 cr |
Commodities traded | 264 303 |
Average profit | 4 873 740 cr |
Highest single transaction | 817 897 056 cr |
Mining |
|
Profits from mining | 8 326 444 091 cr |
Minerals refined | 10 947 |
Materials collected | 27 637 |
Exploration |
|
Systems visited | 34 293 |
Profits from exploration | 1 981 018 305 cr |
Level 2 detailed scans | 46 495 |
Level 3 detailed scans | 97 673 |
Highest payout | 10 975 344 cr |
Total hyperspace distance | 1 368 885 ly |
Total hyperspace jumps | 45 837 |
Max distance from start | 29 049,89 ly |
Max distance from Sol | 24 529,91 ly |
Max distance from Colonia | 33 286,47 ly |
Approximate time played | 23W 2D 7H 25M |
Passengers |
|
Total bulk passengers delivered | 7 971 |
Total VIPs delivered | 3 845 |
Total delivered | 11 816 |
Total ejected | 105 |
Search and Rescue |
|
Total items rescued | 21 |
Total profit | 425 524 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 3 099 |
Grade 1 upgrades generated | 897 |
Grade 2 upgrades generated | 370 |
Grade 3 upgrades generated | 709 |
Grade 4 upgrades generated | 477 |
Grade 5 upgrades generated | 646 |
Crew |
|
Crew credits earned | 870 321 130 cr |
Crew hired | 179 |
Crew fired | 164 |
Crew lost | 14 |
Multi-Crew |
|
Total time in multi-crew | 3H 2M 36S |
Time in gunner role | 5M 22S |