CMDR KekersDev profile
Federation: None
Empire: None
Balance |
|
---|---|
Current assets | 1,255,175,550 cr |
Credits spent on ships | 562,333,199 cr |
Credits spent on outfitting | 629,326,650 cr |
Credits spent on repairs | 2,495,666 cr |
Credits spent on fuel | 224,704 cr |
Credits spent on munitions | 537,360 cr |
Insurance claims | 35 |
Total claim costs | 35,454,019 cr |
Combat |
|
Bounties claimed | 177 |
Profit from bounties | 5,799,007 cr |
Combat bonds | 7 |
Profit from combat bonds | 326,600 cr |
Assassinations | 5 |
Profit from assassinations | 845,006 cr |
Highest single reward | 208,375 cr |
Skimmers killed | 142 |
Crime |
|
Fines issued | 56 |
Lifetime fines value | 18,818 cr |
Bounties received/earned | 209 |
Lifetime bounty value | 119,485 cr |
Highest bounty issued | 14,870 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 38,699 cr |
Commodities smuggled | 6 |
Average profit | 7,740 cr |
Highest single transaction | 31,848 cr |
Trading |
|
Market network | 55 |
Trading profit | 1,114,779,253 cr |
Commodities traded | 7,593 |
Average profit | 7,688,133 cr |
Highest single transaction | 182,418,584 cr |
Mining |
|
Profits from mining | 1,091,683,357 cr |
Minerals refined | 2,466 |
Materials collected | 6,077 |
Exploration |
|
Systems visited | 5,386 |
Profits from exploration | 217,504,395 cr |
Level 2 detailed scans | 10,889 |
Level 3 detailed scans | 10,289 |
Highest payout | 5,588,029 cr |
Total hyperspace distance | 309,242 ly |
Total hyperspace jumps | 6,190 |
Max distance from start | 25,844.37 ly |
Max distance from Sol | 25,900.46 ly |
Max distance from Colonia | 29,704.86 ly |
Approximate time played | 7W 4D 5H 40M |
Passengers |
|
Total bulk passengers delivered | 1,990 |
Total VIPs delivered | 40 |
Total delivered | 2,030 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 20 |
Total profit | 224,924 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 265 |
Grade 1 upgrades generated | 85 |
Grade 2 upgrades generated | 71 |
Grade 3 upgrades generated | 60 |
Grade 4 upgrades generated | 32 |
Grade 5 upgrades generated | 17 |
Multi-Crew |
|
Total time in multi-crew | 2H 35M 11S |
Time in gunner role | 38M 57S |
Time in fighter con role | 6M 28S |