CMDR KekersDev profile
Federation: None
Empire: None
Balance |
|
---|---|
Current assets | 1 255 175 550 cr |
Credits spent on ships | 562 333 199 cr |
Credits spent on outfitting | 629 326 650 cr |
Credits spent on repairs | 2 495 666 cr |
Credits spent on fuel | 224 704 cr |
Credits spent on munitions | 537 360 cr |
Insurance claims | 35 |
Total claim costs | 35 454 019 cr |
Combat |
|
Bounties claimed | 177 |
Profit from bounties | 5 799 007 cr |
Combat bonds | 7 |
Profit from combat bonds | 326 600 cr |
Assassinations | 5 |
Profit from assassinations | 845 006 cr |
Highest single reward | 208 375 cr |
Skimmers killed | 142 |
Crime |
|
Fines issued | 56 |
Lifetime fines value | 18 818 cr |
Bounties received/earned | 209 |
Lifetime bounty value | 119 485 cr |
Highest bounty issued | 14 870 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 38 699 cr |
Commodities smuggled | 6 |
Average profit | 7 740 cr |
Highest single transaction | 31 848 cr |
Trading |
|
Market network | 55 |
Trading profit | 1 114 779 253 cr |
Commodities traded | 7 593 |
Average profit | 7 688 133 cr |
Highest single transaction | 182 418 584 cr |
Mining |
|
Profits from mining | 1 091 683 357 cr |
Minerals refined | 2 466 |
Materials collected | 6 077 |
Exploration |
|
Systems visited | 5 386 |
Profits from exploration | 217 504 395 cr |
Level 2 detailed scans | 10 889 |
Level 3 detailed scans | 10 289 |
Highest payout | 5 588 029 cr |
Total hyperspace distance | 309 242 ly |
Total hyperspace jumps | 6 190 |
Max distance from start | 25 844,37 ly |
Max distance from Sol | 25 900,46 ly |
Max distance from Colonia | 29 704,86 ly |
Approximate time played | 7W 4D 5H 40M |
Passengers |
|
Total bulk passengers delivered | 1 990 |
Total VIPs delivered | 40 |
Total delivered | 2 030 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 20 |
Total profit | 224 924 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 265 |
Grade 1 upgrades generated | 85 |
Grade 2 upgrades generated | 71 |
Grade 3 upgrades generated | 60 |
Grade 4 upgrades generated | 32 |
Grade 5 upgrades generated | 17 |
Multi-Crew |
|
Total time in multi-crew | 2H 35M 11S |
Time in gunner role | 38M 57S |
Time in fighter con role | 6M 28S |