CMDR Fortman profile
(Cobra MkIII)
Federation: Lieutenant
Empire: Viscount
Balance |
|
---|---|
Current assets | 1,140,232,598 cr |
Credits spent on ships | 186,865,110 cr |
Credits spent on outfitting | 273,412,274 cr |
Credits spent on repairs | 727,297 cr |
Credits spent on fuel | 505,004 cr |
Credits spent on munitions | 348,389 cr |
Insurance claims | 19 |
Total claim costs | 15,462,284 cr |
Combat |
|
Bounties claimed | 311 |
Profit from bounties | 2,171,319 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 81 |
Profit from assassinations | 2,236,979 cr |
Highest single reward | 35,912 cr |
Skimmers killed | 933 |
Crime |
|
Fines issued | 106 |
Lifetime fines value | 1,706,932 cr |
Bounties received/earned | 1,224 |
Lifetime bounty value | 368,310 cr |
Highest bounty issued | 4,895 cr |
Smuggling |
|
Black market network | 18 |
Black market profit | 8,097,802 cr |
Commodities smuggled | 2,212 |
Average profit | 245,388 cr |
Highest single transaction | 2,938,064 cr |
Trading |
|
Market network | 421 |
Trading profit | 455,934,459 cr |
Commodities traded | 110,024 |
Average profit | 293,772 cr |
Highest single transaction | 35,805,144 cr |
Mining |
|
Profits from mining | 4,344,511 cr |
Minerals refined | 1,015 |
Materials collected | 3,884 |
Exploration |
|
Systems visited | 2,551 |
Profits from exploration | 26,116,913 cr |
Level 2 detailed scans | 3,839 |
Level 3 detailed scans | 3,093 |
Highest payout | 2,893,654 cr |
Total hyperspace distance | 67,107 ly |
Total hyperspace jumps | 4,888 |
Max distance from start | 859.87 ly |
Max distance from Sol | 817.81 ly |
Max distance from Colonia | 22,799.15 ly |
Approximate time played | 10W 1D 17H 14M |
Passengers |
|
Total bulk passengers delivered | 6,580 |
Total VIPs delivered | 403 |
Total delivered | 6,983 |
Total ejected | 13 |
Search and Rescue |
|
Total items rescued | 19 |
Total profit | 199,533 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 86 |
Grade 1 upgrades generated | 35 |
Grade 2 upgrades generated | 23 |
Grade 3 upgrades generated | 25 |
Grade 4 upgrades generated | 3 |
Multi-Crew |
|
Total time in multi-crew | 3H 39M 26S |
Time in gunner role | 6H 36M 58S |