CMDR Fortman profile
(Cobra MkIII)
Federation: Lieutenant
Empire: Viscount
Balance |
|
---|---|
Current assets | 1 140 232 598 cr |
Credits spent on ships | 186 865 110 cr |
Credits spent on outfitting | 273 412 274 cr |
Credits spent on repairs | 727 297 cr |
Credits spent on fuel | 505 004 cr |
Credits spent on munitions | 348 389 cr |
Insurance claims | 19 |
Total claim costs | 15 462 284 cr |
Combat |
|
Bounties claimed | 311 |
Profit from bounties | 2 171 319 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 81 |
Profit from assassinations | 2 236 979 cr |
Highest single reward | 35 912 cr |
Skimmers killed | 933 |
Crime |
|
Fines issued | 106 |
Lifetime fines value | 1 706 932 cr |
Bounties received/earned | 1 224 |
Lifetime bounty value | 368 310 cr |
Highest bounty issued | 4 895 cr |
Smuggling |
|
Black market network | 18 |
Black market profit | 8 097 802 cr |
Commodities smuggled | 2 212 |
Average profit | 245 388 cr |
Highest single transaction | 2 938 064 cr |
Trading |
|
Market network | 421 |
Trading profit | 455 934 459 cr |
Commodities traded | 110 024 |
Average profit | 293 772 cr |
Highest single transaction | 35 805 144 cr |
Mining |
|
Profits from mining | 4 344 511 cr |
Minerals refined | 1 015 |
Materials collected | 3 884 |
Exploration |
|
Systems visited | 2 551 |
Profits from exploration | 26 116 913 cr |
Level 2 detailed scans | 3 839 |
Level 3 detailed scans | 3 093 |
Highest payout | 2 893 654 cr |
Total hyperspace distance | 67 107 ly |
Total hyperspace jumps | 4 888 |
Max distance from start | 859,87 ly |
Max distance from Sol | 817,81 ly |
Max distance from Colonia | 22 799,15 ly |
Approximate time played | 10W 1D 17H 14M |
Passengers |
|
Total bulk passengers delivered | 6 580 |
Total VIPs delivered | 403 |
Total delivered | 6 983 |
Total ejected | 13 |
Search and Rescue |
|
Total items rescued | 19 |
Total profit | 199 533 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 86 |
Grade 1 upgrades generated | 35 |
Grade 2 upgrades generated | 23 |
Grade 3 upgrades generated | 25 |
Grade 4 upgrades generated | 3 |
Multi-Crew |
|
Total time in multi-crew | 3H 39M 26S |
Time in gunner role | 6H 36M 58S |