CMDR AndyWice profile
(Anaconda)
Federation: Ensign
Empire: Duke
Balance |
|
---|---|
Current assets | 3,245,453,472 cr |
Credits spent on ships | 798,044,242 cr |
Credits spent on outfitting | 1,533,152,959 cr |
Credits spent on repairs | 8,405,761 cr |
Credits spent on fuel | 349,959 cr |
Credits spent on munitions | 427,882 cr |
Insurance claims | 18 |
Total claim costs | 55,331,567 cr |
Combat |
|
Bounties claimed | 621 |
Profit from bounties | 136,953,359 cr |
Combat bonds | 835 |
Profit from combat bonds | 54,840,580 cr |
Assassinations | 16 |
Profit from assassinations | 20,234,417 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 43 |
Crime |
|
Fines issued | 82 |
Lifetime fines value | 30,697 cr |
Bounties received/earned | 56 |
Lifetime bounty value | 72,900 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 19,612 cr |
Commodities smuggled | 4 |
Average profit | 4,903 cr |
Highest single transaction | 5,211 cr |
Trading |
|
Market network | 40 |
Trading profit | 2,103,556,393 cr |
Commodities traded | 71,088 |
Average profit | 11,494,844 cr |
Highest single transaction | 121,171,167 cr |
Mining |
|
Profits from mining | 470,289,619 cr |
Minerals refined | 433 |
Materials collected | 7,620 |
Exploration |
|
Systems visited | 3,708 |
Profits from exploration | 488,147,883 cr |
Level 2 detailed scans | 22,223 |
Level 3 detailed scans | 22,211 |
Highest payout | 9,175,154 cr |
Total hyperspace distance | 237,828 ly |
Total hyperspace jumps | 5,026 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 26,833.00 ly |
Approximate time played | 5W 3D 7H 2M |
Passengers |
|
Total bulk passengers delivered | 83 |
Total VIPs delivered | 264 |
Total delivered | 347 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 61,302 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 1,146 |
Grade 1 upgrades generated | 221 |
Grade 2 upgrades generated | 238 |
Grade 3 upgrades generated | 264 |
Grade 4 upgrades generated | 196 |
Grade 5 upgrades generated | 227 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 59M 8S |
Time in gunner role | 45M 33S |