CMDR AndyWice profile
(Anaconda)
Federation: Ensign
Empire: Duke
Balance |
|
---|---|
Current assets | 3 245 453 472 cr |
Credits spent on ships | 798 044 242 cr |
Credits spent on outfitting | 1 533 152 959 cr |
Credits spent on repairs | 8 405 761 cr |
Credits spent on fuel | 349 959 cr |
Credits spent on munitions | 427 882 cr |
Insurance claims | 18 |
Total claim costs | 55 331 567 cr |
Combat |
|
Bounties claimed | 621 |
Profit from bounties | 136 953 359 cr |
Combat bonds | 835 |
Profit from combat bonds | 54 840 580 cr |
Assassinations | 16 |
Profit from assassinations | 20 234 417 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 43 |
Crime |
|
Fines issued | 82 |
Lifetime fines value | 30 697 cr |
Bounties received/earned | 56 |
Lifetime bounty value | 72 900 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 19 612 cr |
Commodities smuggled | 4 |
Average profit | 4 903 cr |
Highest single transaction | 5 211 cr |
Trading |
|
Market network | 40 |
Trading profit | 2 103 556 393 cr |
Commodities traded | 71 088 |
Average profit | 11 494 844 cr |
Highest single transaction | 121 171 167 cr |
Mining |
|
Profits from mining | 470 289 619 cr |
Minerals refined | 433 |
Materials collected | 7 620 |
Exploration |
|
Systems visited | 3 708 |
Profits from exploration | 488 147 883 cr |
Level 2 detailed scans | 22 223 |
Level 3 detailed scans | 22 211 |
Highest payout | 9 175 154 cr |
Total hyperspace distance | 237 828 ly |
Total hyperspace jumps | 5 026 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 26 833,00 ly |
Approximate time played | 5W 3D 7H 2M |
Passengers |
|
Total bulk passengers delivered | 83 |
Total VIPs delivered | 264 |
Total delivered | 347 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 61 302 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 1 146 |
Grade 1 upgrades generated | 221 |
Grade 2 upgrades generated | 238 |
Grade 3 upgrades generated | 264 |
Grade 4 upgrades generated | 196 |
Grade 5 upgrades generated | 227 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 59M 8S |
Time in gunner role | 45M 33S |