CMDR nomane profile
(Fer-de-Lance)
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 1,377,394,260 cr |
Credits spent on ships | 294,751,207 cr |
Credits spent on outfitting | 775,627,128 cr |
Credits spent on repairs | 15,377,865 cr |
Credits spent on fuel | 172,057 cr |
Credits spent on munitions | 1,945,036 cr |
Insurance claims | 50 |
Total claim costs | 87,232,479 cr |
Combat |
|
Bounties claimed | 3,033 |
Profit from bounties | 150,179,625 cr |
Combat bonds | 5,577 |
Profit from combat bonds | 303,410,682 cr |
Assassinations | 8 |
Profit from assassinations | 22,745,930 cr |
Highest single reward | 598,919 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 45 |
Lifetime fines value | 1,007,725 cr |
Bounties received/earned | 21 |
Lifetime bounty value | 17,030 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 229,002 cr |
Commodities smuggled | 61 |
Average profit | 25,445 cr |
Highest single transaction | 191,916 cr |
Trading |
|
Market network | 55 |
Trading profit | 12,335,341 cr |
Commodities traded | 4,813 |
Average profit | 57,912 cr |
Highest single transaction | 1,041,922 cr |
Mining |
|
Profits from mining | 6,021,175 cr |
Minerals refined | 504 |
Materials collected | 11,195 |
Exploration |
|
Systems visited | 2,363 |
Profits from exploration | 88,944,153 cr |
Level 2 detailed scans | 31 |
Level 3 detailed scans | 1,064 |
Highest payout | 2,187,686 cr |
Total hyperspace distance | 85,189 ly |
Total hyperspace jumps | 3,060 |
Max distance from start | 22,006.15 ly |
Max distance from Sol | 22,013.55 ly |
Max distance from Colonia | 22,451.32 ly |
Approximate time played | 3W 3H 56M |
Passengers |
|
Total bulk passengers delivered | 994 |
Total VIPs delivered | 136 |
Total delivered | 1,130 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 133,955 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1,177 |
Grade 1 upgrades generated | 195 |
Grade 2 upgrades generated | 187 |
Grade 3 upgrades generated | 257 |
Grade 4 upgrades generated | 228 |
Grade 5 upgrades generated | 310 |
Crew |
|
Crew credits earned | 45,369,727 cr |
Crew hired | 6 |
Crew fired | 4 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 57M 30S |
Time in gunner role | 58S |
Time in fighter con role | 9M 58S |
Total credits accrued | 3,000,000 cr |