CMDR nomane profile
(Fer-de-Lance)
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 1 377 394 260 cr |
Credits spent on ships | 294 751 207 cr |
Credits spent on outfitting | 775 627 128 cr |
Credits spent on repairs | 15 377 865 cr |
Credits spent on fuel | 172 057 cr |
Credits spent on munitions | 1 945 036 cr |
Insurance claims | 50 |
Total claim costs | 87 232 479 cr |
Combat |
|
Bounties claimed | 3 033 |
Profit from bounties | 150 179 625 cr |
Combat bonds | 5 577 |
Profit from combat bonds | 303 410 682 cr |
Assassinations | 8 |
Profit from assassinations | 22 745 930 cr |
Highest single reward | 598 919 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 45 |
Lifetime fines value | 1 007 725 cr |
Bounties received/earned | 21 |
Lifetime bounty value | 17 030 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 229 002 cr |
Commodities smuggled | 61 |
Average profit | 25 445 cr |
Highest single transaction | 191 916 cr |
Trading |
|
Market network | 55 |
Trading profit | 12 335 341 cr |
Commodities traded | 4 813 |
Average profit | 57 912 cr |
Highest single transaction | 1 041 922 cr |
Mining |
|
Profits from mining | 6 021 175 cr |
Minerals refined | 504 |
Materials collected | 11 195 |
Exploration |
|
Systems visited | 2 363 |
Profits from exploration | 88 944 153 cr |
Level 2 detailed scans | 31 |
Level 3 detailed scans | 1 064 |
Highest payout | 2 187 686 cr |
Total hyperspace distance | 85 189 ly |
Total hyperspace jumps | 3 060 |
Max distance from start | 22 006,15 ly |
Max distance from Sol | 22 013,55 ly |
Max distance from Colonia | 22 451,32 ly |
Approximate time played | 3W 3H 56M |
Passengers |
|
Total bulk passengers delivered | 994 |
Total VIPs delivered | 136 |
Total delivered | 1 130 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 133 955 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1 177 |
Grade 1 upgrades generated | 195 |
Grade 2 upgrades generated | 187 |
Grade 3 upgrades generated | 257 |
Grade 4 upgrades generated | 228 |
Grade 5 upgrades generated | 310 |
Crew |
|
Crew credits earned | 45 369 727 cr |
Crew hired | 6 |
Crew fired | 4 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 57M 30S |
Time in gunner role | 58S |
Time in fighter con role | 9M 58S |
Total credits accrued | 3 000 000 cr |