CMDR BADAZZBOB profile
(Imperial Courier)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 16,500,849,377 cr |
Credits spent on ships | 2,250,457,484 cr |
Credits spent on outfitting | 6,157,003,858 cr |
Credits spent on repairs | 49,087,889 cr |
Credits spent on fuel | 737,886 cr |
Credits spent on munitions | 5,119,861 cr |
Insurance claims | 105 |
Total claim costs | 920,710,785 cr |
Combat |
|
Bounties claimed | 1,461 |
Profit from bounties | 94,505,807 cr |
Combat bonds | 935 |
Profit from combat bonds | 51,273,409 cr |
Assassinations | 14 |
Profit from assassinations | 7,113,137 cr |
Highest single reward | 554,744 cr |
Skimmers killed | 1,030 |
Crime |
|
Fines issued | 513 |
Lifetime fines value | 26,482,358 cr |
Bounties received/earned | 1,787 |
Lifetime bounty value | 1,004,450 cr |
Highest bounty issued | 278,300 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 4,309,103 cr |
Commodities smuggled | 1,527 |
Average profit | 107,728 cr |
Highest single transaction | 1,370,424 cr |
Trading |
|
Market network | 125 |
Trading profit | 19,782,431,733 cr |
Commodities traded | 49,770 |
Average profit | 26,625,076 cr |
Highest single transaction | 845,816,832 cr |
Mining |
|
Profits from mining | 19,494,654,775 cr |
Minerals refined | 21,886 |
Materials collected | 40,480 |
Exploration |
|
Systems visited | 5,454 |
Profits from exploration | 228,826,964 cr |
Level 2 detailed scans | 7,995 |
Level 3 detailed scans | 8,890 |
Highest payout | 3,051,021 cr |
Total hyperspace distance | 395,722 ly |
Total hyperspace jumps | 9,072 |
Max distance from start | 22,020.53 ly |
Approximate time played | 10W 4D 19H 47M |
Passengers |
|
Total bulk passengers delivered | 3,345 |
Total VIPs delivered | 755 |
Total delivered | 4,100 |
Total ejected | 143 |
Search and Rescue |
|
Total items rescued | 65 |
Total profit | 514,572 cr |
Total rescue transactions | 21 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 4,862 |
Grade 1 upgrades generated | 716 |
Grade 2 upgrades generated | 762 |
Grade 3 upgrades generated | 1,101 |
Grade 4 upgrades generated | 1,238 |
Grade 5 upgrades generated | 1,045 |
Crew |
|
Crew credits earned | 557,153,096 cr |
Crew hired | 33 |
Crew fired | 20 |
Crew lost | 12 |
Multi-Crew |
|
Total time in multi-crew | 2H 27S |