CMDR Joeschmoe profile
(Asp Explorer)
Federation: Midshipman
Empire: Baron
Balance |
|
---|---|
Current assets | 1,149,547,863 cr |
Credits spent on ships | 490,627,019 cr |
Credits spent on outfitting | 1,006,598,892 cr |
Credits spent on repairs | 3,707,729 cr |
Credits spent on fuel | 157,685 cr |
Credits spent on munitions | 1,021,129 cr |
Insurance claims | 29 |
Total claim costs | 180,945,820 cr |
Combat |
|
Bounties claimed | 218 |
Profit from bounties | 17,459,778 cr |
Combat bonds | 13 |
Profit from combat bonds | 920,501 cr |
Assassinations | 38 |
Profit from assassinations | 13,243,004 cr |
Highest single reward | 915,060 cr |
Skimmers killed | 22 |
Crime |
|
Fines issued | 100 |
Lifetime fines value | 381,437 cr |
Bounties received/earned | 115 |
Lifetime bounty value | 106,400 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 4,303,631 cr |
Commodities smuggled | 53 |
Average profit | 331,049 cr |
Highest single transaction | 1,460,088 cr |
Trading |
|
Market network | 103 |
Trading profit | 1,069,491,374 cr |
Commodities traded | 12,466 |
Average profit | 4,437,724 cr |
Highest single transaction | 94,716,607 cr |
Mining |
|
Profits from mining | 1,055,604,510 cr |
Minerals refined | 4,644 |
Materials collected | 3,778 |
Exploration |
|
Systems visited | 4,269 |
Profits from exploration | 343,256,439 cr |
Level 2 detailed scans | 1,552 |
Level 3 detailed scans | 3,449 |
Highest payout | 3,512,271 cr |
Total hyperspace distance | 156,458 ly |
Total hyperspace jumps | 5,003 |
Max distance from start | 26,084.24 ly |
Max distance from Sol | 26,142.67 ly |
Max distance from Colonia | 22,925.84 ly |
Approximate time played | 3W 14H 27M |
Passengers |
|
Total bulk passengers delivered | 1,122 |
Total VIPs delivered | 88 |
Total delivered | 1,210 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 45 |
Total profit | 922,434 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 141 |
Grade 1 upgrades generated | 86 |
Grade 2 upgrades generated | 25 |
Grade 3 upgrades generated | 22 |
Grade 4 upgrades generated | 5 |
Grade 5 upgrades generated | 3 |
Crew |
|
Crew credits earned | 10,264,305 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 12H 49M 40S |
Time in fighter con role | 1M 45S |