CMDR Dave Colton profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 7,600,206,254 cr |
Credits spent on ships | 4,250,508,928 cr |
Credits spent on outfitting | 3,417,853,388 cr |
Credits spent on repairs | 6,642,129 cr |
Credits spent on fuel | 167,807 cr |
Credits spent on munitions | 249,811 cr |
Insurance claims | 28 |
Total claim costs | 95,191,472 cr |
Combat |
|
Bounties claimed | 172 |
Profit from bounties | 6,155,227 cr |
Combat bonds | 6 |
Profit from combat bonds | 174,800 cr |
Assassinations | 4 |
Profit from assassinations | 1,564,486 cr |
Highest single reward | 457,515 cr |
Skimmers killed | 18 |
Crime |
|
Fines issued | 33 |
Lifetime fines value | 1,792,968 cr |
Bounties received/earned | 43 |
Lifetime bounty value | 236,670 cr |
Highest bounty issued | 155,200 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 1,122,566 cr |
Commodities smuggled | 317 |
Average profit | 80,183 cr |
Highest single transaction | 296,604 cr |
Trading |
|
Market network | 86 |
Trading profit | 789,874,977 cr |
Commodities traded | 57,500 |
Average profit | 1,799,260 cr |
Highest single transaction | 30,721,552 cr |
Mining |
|
Profits from mining | 56,738,071 cr |
Minerals refined | 952 |
Materials collected | 7,872 |
Exploration |
|
Systems visited | 13,834 |
Profits from exploration | 3,291,628,941 cr |
Level 2 detailed scans | 55,948 |
Level 3 detailed scans | 60,329 |
Highest payout | 21,268,768 cr |
Total hyperspace distance | 695,785 ly |
Total hyperspace jumps | 15,649 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 7W 4D 8H 49M |
Passengers |
|
Total bulk passengers delivered | 1,857 |
Total VIPs delivered | 431 |
Total delivered | 2,288 |
Total ejected | 9 |
Search and Rescue |
|
Total items rescued | 14 |
Total profit | 363,283 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 569 |
Grade 1 upgrades generated | 215 |
Grade 2 upgrades generated | 114 |
Grade 3 upgrades generated | 136 |
Grade 4 upgrades generated | 59 |
Grade 5 upgrades generated | 45 |