CMDR glamb profile
(Type-9 Heavy)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 17,500,608,051 cr |
Credits spent on ships | 507,186,692 cr |
Credits spent on outfitting | 684,676,335 cr |
Credits spent on repairs | 3,579,176 cr |
Credits spent on fuel | 452,909 cr |
Credits spent on munitions | 362,121 cr |
Insurance claims | 20 |
Total claim costs | 26,645,191 cr |
Combat |
|
Bounties claimed | 1,242 |
Profit from bounties | 51,865,004 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 5 |
Profit from assassinations | 928,775 cr |
Highest single reward | 407,550 cr |
Skimmers killed | 2,030 |
Crime |
|
Fines issued | 90 |
Lifetime fines value | 934,939 cr |
Bounties received/earned | 404 |
Lifetime bounty value | 203,550 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 126,588 cr |
Commodities smuggled | 73 |
Average profit | 21,098 cr |
Highest single transaction | 128,268 cr |
Trading |
|
Market network | 107 |
Trading profit | 14,184,535,269 cr |
Commodities traded | 99,700 |
Average profit | 21,688,892 cr |
Highest single transaction | 401,426,432 cr |
Mining |
|
Profits from mining | 13,194,924,232 cr |
Minerals refined | 11,689 |
Materials collected | 17,546 |
Exploration |
|
Systems visited | 2,132 |
Profits from exploration | 614,575,310 cr |
Level 2 detailed scans | 18,351 |
Level 3 detailed scans | 18,340 |
Highest payout | 13,557,315 cr |
Total hyperspace distance | 173,988 ly |
Total hyperspace jumps | 9,418 |
Max distance from start | 5,005.70 ly |
Max distance from Sol | 4,982.14 ly |
Max distance from Colonia | 26,057.40 ly |
Approximate time played | 6W 1D 23M |
Passengers |
|
Total bulk passengers delivered | 7,029 |
Total VIPs delivered | 14,815 |
Total delivered | 21,844 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 55 |
Total profit | 370,262 cr |
Total rescue transactions | 25 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1,284 |
Grade 1 upgrades generated | 215 |
Grade 2 upgrades generated | 219 |
Grade 3 upgrades generated | 275 |
Grade 4 upgrades generated | 257 |
Grade 5 upgrades generated | 318 |