CMDR glamb profile
(Type-9 Heavy)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 17 500 608 051 cr |
Credits spent on ships | 507 186 692 cr |
Credits spent on outfitting | 684 676 335 cr |
Credits spent on repairs | 3 579 176 cr |
Credits spent on fuel | 452 909 cr |
Credits spent on munitions | 362 121 cr |
Insurance claims | 20 |
Total claim costs | 26 645 191 cr |
Combat |
|
Bounties claimed | 1 242 |
Profit from bounties | 51 865 004 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 5 |
Profit from assassinations | 928 775 cr |
Highest single reward | 407 550 cr |
Skimmers killed | 2 030 |
Crime |
|
Fines issued | 90 |
Lifetime fines value | 934 939 cr |
Bounties received/earned | 404 |
Lifetime bounty value | 203 550 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 126 588 cr |
Commodities smuggled | 73 |
Average profit | 21 098 cr |
Highest single transaction | 128 268 cr |
Trading |
|
Market network | 107 |
Trading profit | 14 184 535 269 cr |
Commodities traded | 99 700 |
Average profit | 21 688 892 cr |
Highest single transaction | 401 426 432 cr |
Mining |
|
Profits from mining | 13 194 924 232 cr |
Minerals refined | 11 689 |
Materials collected | 17 546 |
Exploration |
|
Systems visited | 2 132 |
Profits from exploration | 614 575 310 cr |
Level 2 detailed scans | 18 351 |
Level 3 detailed scans | 18 340 |
Highest payout | 13 557 315 cr |
Total hyperspace distance | 173 988 ly |
Total hyperspace jumps | 9 418 |
Max distance from start | 5 005,70 ly |
Max distance from Sol | 4 982,14 ly |
Max distance from Colonia | 26 057,40 ly |
Approximate time played | 6W 1D 23M |
Passengers |
|
Total bulk passengers delivered | 7 029 |
Total VIPs delivered | 14 815 |
Total delivered | 21 844 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 55 |
Total profit | 370 262 cr |
Total rescue transactions | 25 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1 284 |
Grade 1 upgrades generated | 215 |
Grade 2 upgrades generated | 219 |
Grade 3 upgrades generated | 275 |
Grade 4 upgrades generated | 257 |
Grade 5 upgrades generated | 318 |