CMDR Heronymus profile
(Asp Explorer)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3,440,617,146 cr |
Credits spent on ships | 461,972,361 cr |
Credits spent on outfitting | 480,982,253 cr |
Credits spent on repairs | 3,365,476 cr |
Credits spent on fuel | 334,822 cr |
Credits spent on munitions | 151,658 cr |
Insurance claims | 4 |
Total claim costs | 84,745 cr |
Combat |
|
Bounties claimed | 276 |
Profit from bounties | 11,268,973 cr |
Combat bonds | 95 |
Profit from combat bonds | 2,899,662 cr |
Assassinations | 4 |
Profit from assassinations | 173,898 cr |
Highest single reward | 349,986 cr |
Skimmers killed | 115 |
Crime |
|
Fines issued | 43 |
Lifetime fines value | 22,000 cr |
Bounties received/earned | 207 |
Lifetime bounty value | 94,585 cr |
Highest bounty issued | 6,970 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 29,492 cr |
Commodities smuggled | 23 |
Average profit | 4,915 cr |
Highest single transaction | 11,352 cr |
Trading |
|
Market network | 89 |
Trading profit | 103,722,155 cr |
Commodities traded | 22,201 |
Average profit | 234,666 cr |
Highest single transaction | 14,671,002 cr |
Mining |
|
Profits from mining | 37,738,963 cr |
Minerals refined | 1,026 |
Materials collected | 7,255 |
Exploration |
|
Systems visited | 14,272 |
Profits from exploration | 2,859,081,288 cr |
Level 2 detailed scans | 34,169 |
Level 3 detailed scans | 149,674 |
Highest payout | 27,344,082 cr |
Total hyperspace distance | 633,413 ly |
Total hyperspace jumps | 15,093 |
Max distance from start | 65,603.96 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,615.28 ly |
Approximate time played | 12W 23H 58M |
Passengers |
|
Total bulk passengers delivered | 49 |
Total VIPs delivered | 1,056 |
Total delivered | 1,105 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 388 |
Grade 1 upgrades generated | 77 |
Grade 2 upgrades generated | 81 |
Grade 3 upgrades generated | 92 |
Grade 4 upgrades generated | 57 |
Grade 5 upgrades generated | 81 |
Crew |
|
Crew credits earned | 36,979,636 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 18M 19S |
Time in gunner role | 23M 58S |