CMDR Yo-ssarian profile
(Python)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 41,626,209,809 cr |
Credits spent on ships | 3,021,859,583 cr |
Credits spent on outfitting | 13,128,063,293 cr |
Credits spent on repairs | 80,225,042 cr |
Credits spent on fuel | 4,405,663 cr |
Credits spent on munitions | 25,905,266 cr |
Insurance claims | 121 |
Total claim costs | 851,019,176 cr |
Combat |
|
Bounties claimed | 9,940 |
Profit from bounties | 1,119,010,299 cr |
Combat bonds | 8,040 |
Profit from combat bonds | 1,122,806,688 cr |
Assassinations | 1,446 |
Profit from assassinations | 2,410,937,144 cr |
Highest single reward | 533,820 cr |
Skimmers killed | 116 |
Crime |
|
Fines issued | 398 |
Lifetime fines value | 8,896,330 cr |
Bounties received/earned | 432 |
Lifetime bounty value | 7,270,325 cr |
Highest bounty issued | 1,274,000 cr |
Smuggling |
|
Black market network | 14 |
Black market profit | 2,407,235 cr |
Commodities smuggled | 1,594 |
Average profit | 120,362 cr |
Highest single transaction | 922,350 cr |
Trading |
|
Market network | 337 |
Trading profit | 15,489,685,239 cr |
Commodities traded | 212,855 |
Average profit | 13,516,305 cr |
Highest single transaction | 593,700,660 cr |
Mining |
|
Profits from mining | 18,452,572,533 cr |
Minerals refined | 15,840 |
Materials collected | 128,014 |
Exploration |
|
Systems visited | 19,325 |
Profits from exploration | 1,640,254,188 cr |
Level 2 detailed scans | 80,030 |
Level 3 detailed scans | 80,358 |
Highest payout | 15,628,865 cr |
Total hyperspace distance | 1,347,525 ly |
Total hyperspace jumps | 37,368 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 31W 1D 17H 44M |
Passengers |
|
Total bulk passengers delivered | 13,826 |
Total VIPs delivered | 22,625 |
Total delivered | 36,451 |
Total ejected | 51 |
Search and Rescue |
|
Total items rescued | 124 |
Total profit | 2,194,769 cr |
Total rescue transactions | 47 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 18,944 |
Grade 1 upgrades generated | 2,137 |
Grade 2 upgrades generated | 2,332 |
Grade 3 upgrades generated | 3,068 |
Grade 4 upgrades generated | 3,873 |
Grade 5 upgrades generated | 7,534 |
Crew |
|
Crew credits earned | 2,551,290,327 cr |
Crew hired | 26 |
Crew fired | 18 |
Crew lost | 11 |
Multi-Crew |
|
Total time in multi-crew | 34M 3S |