CMDR Yo-ssarian profile
(Python)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 41 626 209 809 cr |
Credits spent on ships | 3 021 859 583 cr |
Credits spent on outfitting | 13 128 063 293 cr |
Credits spent on repairs | 80 225 042 cr |
Credits spent on fuel | 4 405 663 cr |
Credits spent on munitions | 25 905 266 cr |
Insurance claims | 121 |
Total claim costs | 851 019 176 cr |
Combat |
|
Bounties claimed | 9 940 |
Profit from bounties | 1 119 010 299 cr |
Combat bonds | 8 040 |
Profit from combat bonds | 1 122 806 688 cr |
Assassinations | 1 446 |
Profit from assassinations | 2 410 937 144 cr |
Highest single reward | 533 820 cr |
Skimmers killed | 116 |
Crime |
|
Fines issued | 398 |
Lifetime fines value | 8 896 330 cr |
Bounties received/earned | 432 |
Lifetime bounty value | 7 270 325 cr |
Highest bounty issued | 1 274 000 cr |
Smuggling |
|
Black market network | 14 |
Black market profit | 2 407 235 cr |
Commodities smuggled | 1 594 |
Average profit | 120 362 cr |
Highest single transaction | 922 350 cr |
Trading |
|
Market network | 337 |
Trading profit | 15 489 685 239 cr |
Commodities traded | 212 855 |
Average profit | 13 516 305 cr |
Highest single transaction | 593 700 660 cr |
Mining |
|
Profits from mining | 18 452 572 533 cr |
Minerals refined | 15 840 |
Materials collected | 128 014 |
Exploration |
|
Systems visited | 19 325 |
Profits from exploration | 1 640 254 188 cr |
Level 2 detailed scans | 80 030 |
Level 3 detailed scans | 80 358 |
Highest payout | 15 628 865 cr |
Total hyperspace distance | 1 347 525 ly |
Total hyperspace jumps | 37 368 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 31W 1D 17H 44M |
Passengers |
|
Total bulk passengers delivered | 13 826 |
Total VIPs delivered | 22 625 |
Total delivered | 36 451 |
Total ejected | 51 |
Search and Rescue |
|
Total items rescued | 124 |
Total profit | 2 194 769 cr |
Total rescue transactions | 47 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 18 944 |
Grade 1 upgrades generated | 2 137 |
Grade 2 upgrades generated | 2 332 |
Grade 3 upgrades generated | 3 068 |
Grade 4 upgrades generated | 3 873 |
Grade 5 upgrades generated | 7 534 |
Crew |
|
Crew credits earned | 2 551 290 327 cr |
Crew hired | 26 |
Crew fired | 18 |
Crew lost | 11 |
Multi-Crew |
|
Total time in multi-crew | 34M 3S |