CMDR Sergent78 profile
(Fer-de-Lance)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 36,328,392,768 cr |
Credits spent on ships | 2,002,954,951 cr |
Credits spent on outfitting | 6,487,133,766 cr |
Credits spent on repairs | 30,507,168 cr |
Credits spent on fuel | 1,306,167 cr |
Credits spent on munitions | 1,311,874 cr |
Insurance claims | 20 |
Total claim costs | 125,820,562 cr |
Combat |
|
Bounties claimed | 2,622 |
Profit from bounties | 215,105,999 cr |
Combat bonds | 1,531 |
Profit from combat bonds | 70,412,323 cr |
Assassinations | 22 |
Profit from assassinations | 11,518,029 cr |
Highest single reward | 540,025 cr |
Skimmers killed | 534 |
Crime |
|
Fines issued | 212 |
Lifetime fines value | 3,980,219 cr |
Bounties received/earned | 9,411 |
Lifetime bounty value | 31,705,700 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 34,037,723 cr |
Commodities smuggled | 8,397 |
Average profit | 1,701,886 cr |
Highest single transaction | 3,758,200 cr |
Trading |
|
Market network | 144 |
Trading profit | 22,021,221,087 cr |
Commodities traded | 153,090 |
Average profit | 42,348,502 cr |
Highest single transaction | 807,682,048 cr |
Mining |
|
Profits from mining | 24,954,552,297 cr |
Minerals refined | 33,278 |
Materials collected | 22,392 |
Exploration |
|
Systems visited | 4,790 |
Profits from exploration | 360,282,190 cr |
Level 2 detailed scans | 14,223 |
Level 3 detailed scans | 14,384 |
Highest payout | 10,858,212 cr |
Total hyperspace distance | 274,782 ly |
Total hyperspace jumps | 9,361 |
Max distance from start | 22,276.13 ly |
Max distance from Sol | 22,345.86 ly |
Max distance from Colonia | 23,692.95 ly |
Approximate time played | 10W 4D 17H 14M |
Passengers |
|
Total bulk passengers delivered | 7,116 |
Total VIPs delivered | 129 |
Total delivered | 7,245 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 94 |
Total profit | 1,646,341 cr |
Total rescue transactions | 19 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 2,026 |
Grade 1 upgrades generated | 261 |
Grade 2 upgrades generated | 287 |
Grade 3 upgrades generated | 378 |
Grade 4 upgrades generated | 451 |
Grade 5 upgrades generated | 649 |
Crew |
|
Crew credits earned | 2,980,162 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 1H 29M 22S |
Time in gunner role | 1H 13M 20S |
Total credits accrued | 476,839 cr |