CMDR Disorganise profile
(Imperial Cutter)
Federation: Warrant Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 4,560,760,143 cr |
Credits spent on ships | 856,934,729 cr |
Credits spent on outfitting | 2,678,918,825 cr |
Credits spent on repairs | 22,529,896 cr |
Credits spent on fuel | 321,113 cr |
Credits spent on munitions | 1,500,487 cr |
Insurance claims | 58 |
Total claim costs | 322,142,374 cr |
Combat |
|
Bounties claimed | 2,939 |
Profit from bounties | 139,153,116 cr |
Combat bonds | 1,524 |
Profit from combat bonds | 130,351,092 cr |
Assassinations | 15 |
Profit from assassinations | 4,898,697 cr |
Highest single reward | 1,390,303 cr |
Skimmers killed | 40 |
Crime |
|
Fines issued | 101 |
Lifetime fines value | 1,909,712 cr |
Bounties received/earned | 69 |
Lifetime bounty value | 407,340 cr |
Highest bounty issued | 336,000 cr |
Smuggling |
|
Black market network | 14 |
Black market profit | 811,168 cr |
Commodities smuggled | 92 |
Average profit | 32,447 cr |
Highest single transaction | 573,374 cr |
Trading |
|
Market network | 149 |
Trading profit | 1,275,632,693 cr |
Commodities traded | 79,534 |
Average profit | 1,278,189 cr |
Highest single transaction | 32,543,056 cr |
Mining |
|
Profits from mining | 15,560,198 cr |
Minerals refined | 1,981 |
Materials collected | 28,072 |
Exploration |
|
Systems visited | 33,439 |
Profits from exploration | 2,454,224,167 cr |
Level 2 detailed scans | 31,782 |
Level 3 detailed scans | 138,398 |
Highest payout | 7,559,706 cr |
Total hyperspace distance | 1,432,393 ly |
Total hyperspace jumps | 36,525 |
Max distance from start | 65,547.87 ly |
Max distance from Sol | 65,604.91 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 15W 16H 34M |
Passengers |
|
Total bulk passengers delivered | 1,231 |
Total VIPs delivered | 43 |
Total delivered | 1,274 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 531 |
Total profit | 19,201,118 cr |
Total rescue transactions | 22 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 1,662 |
Grade 1 upgrades generated | 303 |
Grade 2 upgrades generated | 248 |
Grade 3 upgrades generated | 364 |
Grade 4 upgrades generated | 363 |
Grade 5 upgrades generated | 384 |
Crew |
|
Crew credits earned | 554,525,623 cr |
Crew hired | 8 |
Crew fired | 2 |
Crew lost | 11 |
Multi-Crew |
|
Total time in multi-crew | 2H 24M 45S |
Time in fighter con role | 16M 12S |