CMDR StevenJC profile
(Krait MkII)
Federation: Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 32,224,192,488 cr |
Credits spent on ships | 2,950,580,175 cr |
Credits spent on outfitting | 7,146,817,581 cr |
Credits spent on repairs | 174,013,046 cr |
Credits spent on fuel | 2,823,413 cr |
Credits spent on munitions | 13,293,740 cr |
Insurance claims | 50 |
Total claim costs | 486,743,069 cr |
Combat |
|
Bounties claimed | 18,753 |
Profit from bounties | 1,191,623,507 cr |
Combat bonds | 27,047 |
Profit from combat bonds | 27,585,456,183 cr |
Assassinations | 1,017 |
Profit from assassinations | 953,836,792 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 341 |
Crime |
|
Fines issued | 746 |
Lifetime fines value | 2,397,931 cr |
Bounties received/earned | 1,996 |
Lifetime bounty value | 5,258,820 cr |
Highest bounty issued | 12,230 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 409,629 cr |
Commodities smuggled | 126 |
Average profit | 17,068 cr |
Highest single transaction | 92,520 cr |
Trading |
|
Market network | 345 |
Trading profit | 3,072,987,100 cr |
Commodities traded | 1,240,620 |
Average profit | 858,856 cr |
Highest single transaction | 193,270,380 cr |
Mining |
|
Profits from mining | 1,800,155,507 cr |
Minerals refined | 5,099 |
Materials collected | 49,363 |
Exploration |
|
Systems visited | 13,094 |
Profits from exploration | 443,138,204 cr |
Level 2 detailed scans | 20,254 |
Level 3 detailed scans | 52,079 |
Highest payout | 9,198,460 cr |
Total hyperspace distance | 781,441 ly |
Total hyperspace jumps | 34,062 |
Max distance from start | 25,899.51 ly |
Max distance from Sol | 25,909.86 ly |
Max distance from Colonia | 34,220.48 ly |
Approximate time played | 27W 1D 6H 42M |
Passengers |
|
Total bulk passengers delivered | 9,228 |
Total VIPs delivered | 476 |
Total delivered | 9,704 |
Total ejected | 32 |
Search and Rescue |
|
Total items rescued | 38 |
Total profit | 504,763 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 3,346 |
Grade 1 upgrades generated | 374 |
Grade 2 upgrades generated | 293 |
Grade 3 upgrades generated | 546 |
Grade 4 upgrades generated | 684 |
Grade 5 upgrades generated | 1,449 |
Crew |
|
Crew credits earned | 4,336,488,615 cr |
Crew hired | 11 |
Crew fired | 8 |
Crew lost | 10 |
Multi-Crew |
|
Total time in multi-crew | 5H 24M 24S |
Time in gunner role | 38M 47S |