CMDR StevenJC profile
(Krait MkII)
Federation: Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 32 224 192 488 cr |
Credits spent on ships | 2 950 580 175 cr |
Credits spent on outfitting | 7 146 817 581 cr |
Credits spent on repairs | 174 013 046 cr |
Credits spent on fuel | 2 823 413 cr |
Credits spent on munitions | 13 293 740 cr |
Insurance claims | 50 |
Total claim costs | 486 743 069 cr |
Combat |
|
Bounties claimed | 18 753 |
Profit from bounties | 1 191 623 507 cr |
Combat bonds | 27 047 |
Profit from combat bonds | 27 585 456 183 cr |
Assassinations | 1 017 |
Profit from assassinations | 953 836 792 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 341 |
Crime |
|
Fines issued | 746 |
Lifetime fines value | 2 397 931 cr |
Bounties received/earned | 1 996 |
Lifetime bounty value | 5 258 820 cr |
Highest bounty issued | 12 230 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 409 629 cr |
Commodities smuggled | 126 |
Average profit | 17 068 cr |
Highest single transaction | 92 520 cr |
Trading |
|
Market network | 345 |
Trading profit | 3 072 987 100 cr |
Commodities traded | 1 240 620 |
Average profit | 858 856 cr |
Highest single transaction | 193 270 380 cr |
Mining |
|
Profits from mining | 1 800 155 507 cr |
Minerals refined | 5 099 |
Materials collected | 49 363 |
Exploration |
|
Systems visited | 13 094 |
Profits from exploration | 443 138 204 cr |
Level 2 detailed scans | 20 254 |
Level 3 detailed scans | 52 079 |
Highest payout | 9 198 460 cr |
Total hyperspace distance | 781 441 ly |
Total hyperspace jumps | 34 062 |
Max distance from start | 25 899,51 ly |
Max distance from Sol | 25 909,86 ly |
Max distance from Colonia | 34 220,48 ly |
Approximate time played | 27W 1D 6H 42M |
Passengers |
|
Total bulk passengers delivered | 9 228 |
Total VIPs delivered | 476 |
Total delivered | 9 704 |
Total ejected | 32 |
Search and Rescue |
|
Total items rescued | 38 |
Total profit | 504 763 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 3 346 |
Grade 1 upgrades generated | 374 |
Grade 2 upgrades generated | 293 |
Grade 3 upgrades generated | 546 |
Grade 4 upgrades generated | 684 |
Grade 5 upgrades generated | 1 449 |
Crew |
|
Crew credits earned | 4 336 488 615 cr |
Crew hired | 11 |
Crew fired | 8 |
Crew lost | 10 |
Multi-Crew |
|
Total time in multi-crew | 5H 24M 24S |
Time in gunner role | 38M 47S |