CMDR Ky Vatta profile
(Krait MkII)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 8,002,326,749 cr |
Credits spent on ships | 994,577,210 cr |
Credits spent on outfitting | 2,940,721,734 cr |
Credits spent on repairs | 19,272,233 cr |
Credits spent on fuel | 893,809 cr |
Credits spent on munitions | 1,557,377 cr |
Insurance claims | 43 |
Total claim costs | 156,998,322 cr |
Combat |
|
Bounties claimed | 1,686 |
Profit from bounties | 179,478,419 cr |
Combat bonds | 1,371 |
Profit from combat bonds | 75,901,576 cr |
Assassinations | 158 |
Profit from assassinations | 84,824,294 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 60 |
Crime |
|
Fines issued | 146 |
Lifetime fines value | 776,281 cr |
Bounties received/earned | 127 |
Lifetime bounty value | 72,545 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 31 |
Black market profit | 106,730,194 cr |
Commodities smuggled | 2,220 |
Average profit | 1,301,588 cr |
Highest single transaction | 13,411,584 cr |
Trading |
|
Market network | 443 |
Trading profit | 6,707,588,601 cr |
Commodities traded | 165,260 |
Average profit | 2,842,199 cr |
Highest single transaction | 264,338,775 cr |
Mining |
|
Profits from mining | 708,358,459 cr |
Minerals refined | 1,928 |
Materials collected | 26,197 |
Exploration |
|
Systems visited | 22,978 |
Profits from exploration | 1,024,597,680 cr |
Level 2 detailed scans | 27,073 |
Level 3 detailed scans | 124,009 |
Highest payout | 44,119,968 cr |
Total hyperspace distance | 957,694 ly |
Total hyperspace jumps | 29,282 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 18W 1D 22H 27M |
Passengers |
|
Total bulk passengers delivered | 9,117 |
Total VIPs delivered | 1,597 |
Total delivered | 10,714 |
Total ejected | 103 |
Search and Rescue |
|
Total items rescued | 66 |
Total profit | 2,210,207 cr |
Total rescue transactions | 27 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 2,946 |
Grade 1 upgrades generated | 896 |
Grade 2 upgrades generated | 389 |
Grade 3 upgrades generated | 566 |
Grade 4 upgrades generated | 550 |
Grade 5 upgrades generated | 545 |
Crew |
|
Crew credits earned | 295,771,787 cr |
Crew hired | 39 |
Crew fired | 34 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 4H 25M 51S |
Time in gunner role | 39S |
Time in fighter con role | 28M 9S |