CMDR Ky Vatta profile
(Krait MkII)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 8 002 326 749 cr |
Credits spent on ships | 994 577 210 cr |
Credits spent on outfitting | 2 940 721 734 cr |
Credits spent on repairs | 19 272 233 cr |
Credits spent on fuel | 893 809 cr |
Credits spent on munitions | 1 557 377 cr |
Insurance claims | 43 |
Total claim costs | 156 998 322 cr |
Combat |
|
Bounties claimed | 1 686 |
Profit from bounties | 179 478 419 cr |
Combat bonds | 1 371 |
Profit from combat bonds | 75 901 576 cr |
Assassinations | 158 |
Profit from assassinations | 84 824 294 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 60 |
Crime |
|
Fines issued | 146 |
Lifetime fines value | 776 281 cr |
Bounties received/earned | 127 |
Lifetime bounty value | 72 545 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 31 |
Black market profit | 106 730 194 cr |
Commodities smuggled | 2 220 |
Average profit | 1 301 588 cr |
Highest single transaction | 13 411 584 cr |
Trading |
|
Market network | 443 |
Trading profit | 6 707 588 601 cr |
Commodities traded | 165 260 |
Average profit | 2 842 199 cr |
Highest single transaction | 264 338 775 cr |
Mining |
|
Profits from mining | 708 358 459 cr |
Minerals refined | 1 928 |
Materials collected | 26 197 |
Exploration |
|
Systems visited | 22 978 |
Profits from exploration | 1 024 597 680 cr |
Level 2 detailed scans | 27 073 |
Level 3 detailed scans | 124 009 |
Highest payout | 44 119 968 cr |
Total hyperspace distance | 957 694 ly |
Total hyperspace jumps | 29 282 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 18W 1D 22H 27M |
Passengers |
|
Total bulk passengers delivered | 9 117 |
Total VIPs delivered | 1 597 |
Total delivered | 10 714 |
Total ejected | 103 |
Search and Rescue |
|
Total items rescued | 66 |
Total profit | 2 210 207 cr |
Total rescue transactions | 27 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 2 946 |
Grade 1 upgrades generated | 896 |
Grade 2 upgrades generated | 389 |
Grade 3 upgrades generated | 566 |
Grade 4 upgrades generated | 550 |
Grade 5 upgrades generated | 545 |
Crew |
|
Crew credits earned | 295 771 787 cr |
Crew hired | 39 |
Crew fired | 34 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 4H 25M 51S |
Time in gunner role | 39S |
Time in fighter con role | 28M 9S |