CMDR Cmdr Steve Greenwood profile
(Type-9 Heavy)
Federation: Rear Admiral
Empire: Viscount
Balance |
|
---|---|
Current assets | 7,061,573,532 cr |
Credits spent on ships | 2,343,142,308 cr |
Credits spent on outfitting | 3,471,356,518 cr |
Credits spent on repairs | 16,738,688 cr |
Credits spent on fuel | 3,302,017 cr |
Credits spent on munitions | 1,882,867 cr |
Insurance claims | 53 |
Total claim costs | 201,418,624 cr |
Combat |
|
Bounties claimed | 1,580 |
Profit from bounties | 177,899,058 cr |
Combat bonds | 482 |
Profit from combat bonds | 17,764,576 cr |
Assassinations | 36 |
Profit from assassinations | 20,807,118 cr |
Highest single reward | 281,842 cr |
Skimmers killed | 46 |
Crime |
|
Fines issued | 474 |
Lifetime fines value | 479,769 cr |
Bounties received/earned | 199 |
Lifetime bounty value | 244,790 cr |
Highest bounty issued | 13,880 cr |
Smuggling |
|
Black market network | 18 |
Black market profit | 2,331,975 cr |
Commodities smuggled | 251 |
Average profit | 54,232 cr |
Highest single transaction | 208,689 cr |
Trading |
|
Market network | 398 |
Trading profit | 7,781,225,501 cr |
Commodities traded | 327,305 |
Average profit | 4,994,368 cr |
Highest single transaction | 110,956,344 cr |
Mining |
|
Profits from mining | 985,550,628 cr |
Minerals refined | 3,255 |
Materials collected | 16,314 |
Exploration |
|
Systems visited | 13,737 |
Profits from exploration | 421,553,345 cr |
Level 2 detailed scans | 10,662 |
Level 3 detailed scans | 32,971 |
Highest payout | 5,539,857 cr |
Total hyperspace distance | 418,912 ly |
Total hyperspace jumps | 18,680 |
Max distance from start | 65,376.71 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 15W 23H 58M |
Passengers |
|
Total bulk passengers delivered | 866 |
Total VIPs delivered | 625 |
Total delivered | 1,491 |
Total ejected | 113 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 3,266 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1,163 |
Grade 1 upgrades generated | 269 |
Grade 2 upgrades generated | 247 |
Grade 3 upgrades generated | 260 |
Grade 4 upgrades generated | 238 |
Grade 5 upgrades generated | 149 |
Crew |
|
Crew credits earned | 18,551,775 cr |
Crew hired | 7 |
Crew fired | 7 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 2H 13M 9S |
Time in gunner role | 25M 18S |