Perfil de Cmdr Steve Greenwood
(Type-9 Heavy)
Federation: Rear Admiral
Empire: Viscount
Balance |
|
---|---|
Current assets | 7.061.573.532 cr |
Credits spent on ships | 2.343.142.308 cr |
Credits spent on outfitting | 3.471.356.518 cr |
Credits spent on repairs | 16.738.688 cr |
Credits spent on fuel | 3.302.017 cr |
Credits spent on munitions | 1.882.867 cr |
Insurance claims | 53 |
Total claim costs | 201.418.624 cr |
Combat |
|
Bounties claimed | 1.580 |
Profit from bounties | 177.899.058 cr |
Combat bonds | 482 |
Profit from combat bonds | 17.764.576 cr |
Assassinations | 36 |
Profit from assassinations | 20.807.118 cr |
Highest single reward | 281.842 cr |
Skimmers killed | 46 |
Crime |
|
Fines issued | 474 |
Lifetime fines value | 479.769 cr |
Bounties received/earned | 199 |
Lifetime bounty value | 244.790 cr |
Highest bounty issued | 13.880 cr |
Smuggling |
|
Black market network | 18 |
Black market profit | 2.331.975 cr |
Commodities smuggled | 251 |
Average profit | 54.232 cr |
Highest single transaction | 208.689 cr |
Trading |
|
Market network | 398 |
Trading profit | 7.781.225.501 cr |
Commodities traded | 327.305 |
Average profit | 4.994.368 cr |
Highest single transaction | 110.956.344 cr |
Mining |
|
Profits from mining | 985.550.628 cr |
Minerals refined | 3.255 |
Materials collected | 16.314 |
Exploration |
|
Systems visited | 13.737 |
Profits from exploration | 421.553.345 cr |
Level 2 detailed scans | 10.662 |
Level 3 detailed scans | 32.971 |
Highest payout | 5.539.857 cr |
Total hyperspace distance | 418.912 a.l. |
Total hyperspace jumps | 18.680 |
Max distance from start | 65.376,71 a.l. |
Max distance from Sol | 65.279,35 a.l. |
Max distance from Colonia | 46.241,11 a.l. |
Approximate time played | 15W 23H 58M |
Passengers |
|
Total bulk passengers delivered | 866 |
Total VIPs delivered | 625 |
Total delivered | 1.491 |
Total ejected | 113 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 3.266 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1.163 |
Grade 1 upgrades generated | 269 |
Grade 2 upgrades generated | 247 |
Grade 3 upgrades generated | 260 |
Grade 4 upgrades generated | 238 |
Grade 5 upgrades generated | 149 |
Crew |
|
Crew credits earned | 18.551.775 cr |
Crew hired | 7 |
Crew fired | 7 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 2H 13M 9S |
Time in gunner role | 25M 18S |