CMDR tengig profile
Federation: Lt. Commander
Empire: Serf
Balance |
|
---|---|
Current assets | 1,780,235,820 cr |
Credits spent on ships | 649,137,133 cr |
Credits spent on outfitting | 2,084,303,940 cr |
Credits spent on repairs | 5,828,977 cr |
Credits spent on fuel | 303,944 cr |
Credits spent on munitions | 695,124 cr |
Insurance claims | 31 |
Total claim costs | 91,058,428 cr |
Combat |
|
Bounties claimed | 1,507 |
Profit from bounties | 34,762,337 cr |
Combat bonds | 588 |
Profit from combat bonds | 17,326,908 cr |
Assassinations | 155 |
Profit from assassinations | 8,736,072 cr |
Highest single reward | 676,178 cr |
Skimmers killed | 56 |
Crime |
|
Fines issued | 157 |
Lifetime fines value | 279,795 cr |
Bounties received/earned | 261 |
Lifetime bounty value | 416,680 cr |
Highest bounty issued | 11,810 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 524,368 cr |
Commodities smuggled | 147 |
Average profit | 17,479 cr |
Highest single transaction | 143,982 cr |
Trading |
|
Market network | 101 |
Trading profit | 1,102,598,634 cr |
Commodities traded | 28,895 |
Average profit | 2,878,848 cr |
Highest single transaction | 144,380,241 cr |
Mining |
|
Profits from mining | 1,047,136,159 cr |
Minerals refined | 2,153 |
Materials collected | 10,701 |
Exploration |
|
Systems visited | 7,648 |
Profits from exploration | 513,275,596 cr |
Level 2 detailed scans | 16,482 |
Level 3 detailed scans | 41,753 |
Highest payout | 11,682,486 cr |
Total hyperspace distance | 290,057 ly |
Total hyperspace jumps | 9,082 |
Max distance from start | 25,984.26 ly |
Max distance from Sol | 26,040.70 ly |
Max distance from Colonia | 22,461.04 ly |
Approximate time played | 6W 5D 2H 36M |
Passengers |
|
Total bulk passengers delivered | 2,736 |
Total VIPs delivered | 186 |
Total delivered | 2,922 |
Total ejected | 56 |
Search and Rescue |
|
Total items rescued | 13 |
Total profit | 340,432 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 786 |
Grade 1 upgrades generated | 228 |
Grade 2 upgrades generated | 224 |
Grade 3 upgrades generated | 181 |
Grade 4 upgrades generated | 98 |
Grade 5 upgrades generated | 55 |
Crew |
|
Crew credits earned | 76,459,227 cr |
Crew hired | 5 |
Crew fired | 5 |
Multi-Crew |
|
Total time in multi-crew | 2H 35M 15S |
Time in gunner role | 28M 28S |
Total credits accrued | 150,880 cr |