CMDR tengig profile
Federation: Lt. Commander
Empire: Serf
Balance |
|
---|---|
Current assets | 1 780 235 820 cr |
Credits spent on ships | 649 137 133 cr |
Credits spent on outfitting | 2 084 303 940 cr |
Credits spent on repairs | 5 828 977 cr |
Credits spent on fuel | 303 944 cr |
Credits spent on munitions | 695 124 cr |
Insurance claims | 31 |
Total claim costs | 91 058 428 cr |
Combat |
|
Bounties claimed | 1 507 |
Profit from bounties | 34 762 337 cr |
Combat bonds | 588 |
Profit from combat bonds | 17 326 908 cr |
Assassinations | 155 |
Profit from assassinations | 8 736 072 cr |
Highest single reward | 676 178 cr |
Skimmers killed | 56 |
Crime |
|
Fines issued | 157 |
Lifetime fines value | 279 795 cr |
Bounties received/earned | 261 |
Lifetime bounty value | 416 680 cr |
Highest bounty issued | 11 810 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 524 368 cr |
Commodities smuggled | 147 |
Average profit | 17 479 cr |
Highest single transaction | 143 982 cr |
Trading |
|
Market network | 101 |
Trading profit | 1 102 598 634 cr |
Commodities traded | 28 895 |
Average profit | 2 878 848 cr |
Highest single transaction | 144 380 241 cr |
Mining |
|
Profits from mining | 1 047 136 159 cr |
Minerals refined | 2 153 |
Materials collected | 10 701 |
Exploration |
|
Systems visited | 7 648 |
Profits from exploration | 513 275 596 cr |
Level 2 detailed scans | 16 482 |
Level 3 detailed scans | 41 753 |
Highest payout | 11 682 486 cr |
Total hyperspace distance | 290 057 ly |
Total hyperspace jumps | 9 082 |
Max distance from start | 25 984,26 ly |
Max distance from Sol | 26 040,70 ly |
Max distance from Colonia | 22 461,04 ly |
Approximate time played | 6W 5D 2H 36M |
Passengers |
|
Total bulk passengers delivered | 2 736 |
Total VIPs delivered | 186 |
Total delivered | 2 922 |
Total ejected | 56 |
Search and Rescue |
|
Total items rescued | 13 |
Total profit | 340 432 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 786 |
Grade 1 upgrades generated | 228 |
Grade 2 upgrades generated | 224 |
Grade 3 upgrades generated | 181 |
Grade 4 upgrades generated | 98 |
Grade 5 upgrades generated | 55 |
Crew |
|
Crew credits earned | 76 459 227 cr |
Crew hired | 5 |
Crew fired | 5 |
Multi-Crew |
|
Total time in multi-crew | 2H 35M 15S |
Time in gunner role | 28M 28S |
Total credits accrued | 150 880 cr |